Systems and economy designer improving progression, economies, monetization, and live operations for A Thinking Ape’s long-running social mobile games. Using models, data, and player insight to guide launches and iteration.
Responsibilities
Design, balance, maintain, and iterate on progression systems, currencies, reward structures, monetization systems, and other core game systems
Investigate complex system and economy problems, uncover root causes, and develop solutions
Build spreadsheet models to simulate progression, balance economies, and forecast outcomes
Lead design initiatives from problem definition and scoping through implementation and launch with Product, Engineering, Creative, Community, and other designers
Use data, player behaviour, and community feedback to guide decisions, define success metrics, and evaluate outcomes
Improve tools, frameworks, documentation, and processes, including scripting, AI, and automation
Participate in live-ops on-call rotation for several days per month and respond to urgent issues
Monitor player sentiment, community discussions, and free-to-play mobile market trends
Mentor, support, and collaborate with other designers
Requirements
3-5 years of experience in game design, with a focus on systems or economy design
Experience working on free-to-play games, preferably live service mobile games
Strong understanding of F2P economies, progression, monetization, and retention mechanics
Strong familiarity with the free-to-play mobile market and genuine interest in understanding its games, systems, and player behaviours
Strong spreadsheet skills and experience building models to simulate balance, progression, or economic outcomes
Strong data literacy, including familiarity with F2P KPIs and using data to investigate problems and evaluate design changes
Experience owning design projects through implementation, launch, analysis, and subsequent iteration
Strong written and verbal communication skills, including explaining complex systems and design rationale clearly across disciplines
Experience with strategy, farming, puzzle adventure/exploration, or match-3 games (nice to have)
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