Senior Marketing Motion Designer at DECA Games creating visually compelling assets across all channels. Focusing on user acquisition and campaign optimization for a diverse gaming audience.
Responsibilities
Design and produce a wide range of marketing assets including static ads, motion videos, app store screenshots, feature icons, trailers, and key art.
Develop marketing creative that adapts to different game genres, player segments, and platform requirements.
Generate fresh, innovative campaign ideas that resonate with global audiences and reflect emerging trends in entertainment, gaming, and pop culture.
Pitch creative concepts and translate campaign strategy into compelling visual assets.
Partner with UA and analytics teams to create data-informed iterations of creatives based on A/B test results, click-through rates, and install data.
Use insights to refine visuals and drive performance across paid channels.
Lead visual strategy and execution for App Store and Google Play assets, including icons, screenshots, and trailers.
Optimize asset variations to improve store conversion rates and feature-readiness.
Ensure all visual materials maintain brand integrity while adapting to different campaign goals, audiences, and media formats.
Uphold and evolve visual standards across all touchpoints.
Work cross-functionally with Game Teams, UA Managers, and Product Marketing to align on messaging, priorities, and goals.
Present work, incorporate feedback, and manage timelines across multiple stakeholders.
Provide feedback and guidance to junior creatives and freelancers.
Proactively explore new creative formats, including AR ads, playable units, TikTok-first content, and platform-native innovations.
Requirements
5+ years of experience creating marketing art, ideally in the mobile gaming industry.
Proven track record designing high-performing UA ads, ASO assets, and marketing visuals.
Expert proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere); working knowledge of 3D tools like Blender is a plus.
Deep understanding of user acquisition strategy, player psychology, and performance-driven design.
Strong storytelling, compositional, and typographic skills.
Experience managing creative timelines, stakeholder feedback, and versioning in fast-paced environments.
Excellent communication and cross-functional collaboration skills.
Benefits
Remote first company culture.
Flexible work hours to support a personal work-life balance.
Online language classes: English, German, French, Spanish etc.
Working in a multicultural environment with people from over 30 different countries.
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.