3D Generalist creating environment content for games at GameSim. Working in modeling, texturing, and implementation while collaborating with artists and engineers.
Responsibilities
Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
Author high-quality materials in Substance 3D and apply them effectively in-engine.
Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
Minimum 2-years of professional game industry experience working in a stylized realism art style.
Strong environment modeling skills in Maya and/or Blender experience.
Strong material creation skills in Substance 3D and Zbrush.
Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
Technical Artist at Blackbird Interactive creating compelling game content for a beloved franchise. Collaborating with designers, artists, and programmers to optimize game performance in a remote - first environment.
Animator developing character, creature, weapon, and prop animations for AAA sci - fi action title. Collaborating closely with art leadership and cross - discipline teams.
Senior Technical Animator bridging art and technology at Behaviour Interactive. Optimize tools and pipelines for character animation in a AAA Unreal Engine game.
Senior Motion Designer crafting motion graphics that enhance storytelling for marketing campaigns at Fortis Games. Collaborating with various teams to create high - quality videos that engage audiences.
Character Design Lead guiding a team in producing 3D character designs for animation. Collaborating with Art Directors and ensuring quality in the visual direction.
3D Animator responsible for creating high - quality character animation for a premium feature film project. Collaborating closely with team to enhance scenes and meet production standards.
3D Animator creating character animations for Dead by Daylight game. Collaborating with teams to translate mocap data into believable character movements.
Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.
Senior VFX Artist creating visual effects that elevate gameplay experience for AAA video games. Collaborating with teams to ensure creative alignment and technical execution.
Junior 3D Modeling & Geomatics Specialist helping to transform spatial data into digital models for telecommunication projects. Collaborating with teams to support critical infrastructure initiatives.