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About the role

  • 3D Generalist creating environment content for games at GameSim. Working in modeling, texturing, and implementation while collaborating with artists and engineers.

Responsibilities

  • Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
  • Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
  • Author high-quality materials in Substance 3D and apply them effectively in-engine.
  • Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
  • Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
  • Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
  • Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.

Requirements

  • Minimum 2-years of professional game industry experience working in a stylized realism art style.
  • Strong environment modeling skills in Maya and/or Blender experience.
  • Strong material creation skills in Substance 3D and Zbrush.
  • Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
  • Demonstrated optimization knowledge (LODs, budgets, constraints).
  • Clear written and verbal communication; strong collaboration habits.
  • Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)
  • Work options are flexible: remote / hybrid / onsite.

Benefits

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

Job title

Job type

Full Time

Experience level

JuniorMid level

Salary

CA$65,000 - CA$70,000 per year

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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