3D Generalist creating environment content for games at GameSim. Working in modeling, texturing, and implementation while collaborating with artists and engineers.
Responsibilities
Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
Author high-quality materials in Substance 3D and apply them effectively in-engine.
Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
Minimum 2-years of professional game industry experience working in a stylized realism art style.
Strong environment modeling skills in Maya and/or Blender experience.
Strong material creation skills in Substance 3D and Zbrush.
Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
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