3D Generalist creating environment content for games at GameSim. Working in modeling, texturing, and implementation while collaborating with artists and engineers.
Responsibilities
Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
Author high-quality materials in Substance 3D and apply them effectively in-engine.
Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
Minimum 2-years of professional game industry experience working in a stylized realism art style.
Strong environment modeling skills in Maya and/or Blender experience.
Strong material creation skills in Substance 3D and Zbrush.
Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
Performance marketing motion designer creating and optimizing social ads for Meta, TikTok, and YouTube. Using motion design, editing, AI tools, and performance data to improve conversions.
Senior Technical Artist optimising assets, shaders, and streaming for large - scale open - world games at Side. Bridging art and engineering to improve performance and visual quality.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award - winning technology marketing agency. Developing motion assets and AI - assisted production workflows for enterprise clients.
Motion & Graphic Designer responsible for video and visual production pipeline at Stratosphere, a crypto media company. Collaborating on initial strategy, concepts, and execution for brand narratives.
Motion Designer creating high - performing marketing creatives for mobile games. Collaborating to produce engaging ads, trailers, and promotional content that drive installs and player engagement.
Drainage Design 3D Modeler creating detailed engineering drawings and 3D models for civil infrastructure projects. Collaborating with engineers on drainage and stormwater systems.