3D Generalist creating environment content for games at GameSim. Working in modeling, texturing, and implementation while collaborating with artists and engineers.
Responsibilities
Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
Author high-quality materials in Substance 3D and apply them effectively in-engine.
Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
Minimum 2-years of professional game industry experience working in a stylized realism art style.
Strong environment modeling skills in Maya and/or Blender experience.
Strong material creation skills in Substance 3D and Zbrush.
Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
Senior Motion Designer creating 2D/3D motion graphics for The Heist, a Vancouver motion design and post - production studio. Developing styleframes, animation, and polished campaign deliverables.
Senior Motion Designer creating 2D and 3D motion graphics at The Heist, Thinkingbox’s motion design studio. Developing styleframes, animation, and 3D scenes while mentoring designers.
Intermediate Motion Designer creating polished 2D/3D, type - led, and UI motion. Developing visual systems for campaigns, product stories, and experiential work at The Heist.
Intermediate Motion Designer creating type - led 2D/3D animation, UI motion, and visual systems. Joining The Heist, Thinkingbox’s Toronto - based motion design and post - production studio.
Junior Motion Designer creating 2D/3D animation for web, social, AR, and experiential projects. Joining The Heist, a Vancouver motion design and post - production studio.
Junior Motion Designer creating 2D/3D animation for web, social, AR, films, microsites, and out - of - home campaigns. Joining The Heist, Thinkingbox’s Toronto motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.