Senior VFX Artist creating real-time visual effects for games at GameSim. Leading projects and enhancing VFX quality while collaborating with artists and designers.
Responsibilities
Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
Senior Animator working closely with the Lead Animator to create high quality animation content. Collaborating with various disciplines for real time gameplay and cinematic production in games.
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Technical Artist developing AAA Sci - fi action title under Art and Technical Directors. Working within a proprietary engine to extend rendering features and supporting content pipelines.
Cutout animator proficient in Toon Boom Harmony needed for animation production at TONIC DNA. Looking for versatile and creative candidates for Cordell Barker's latest project.
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