Senior VFX Artist creating real-time visual effects for games at GameSim. Leading projects and enhancing VFX quality while collaborating with artists and designers.
Responsibilities
Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
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