Senior VFX Artist creating real-time visual effects for games at GameSim. Leading projects and enhancing VFX quality while collaborating with artists and designers.
Responsibilities
Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
Performance marketing motion designer creating and optimizing social ads for Meta, TikTok, and YouTube. Using motion design, editing, AI tools, and performance data to improve conversions.
Senior Technical Artist optimising assets, shaders, and streaming for large - scale open - world games at Side. Bridging art and engineering to improve performance and visual quality.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
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