Senior Videogame Designer shaping gameplay, systems, mechanics, levels, and UX for Seismic Squirrel’s narrative-driven RPGs. Collaborating remotely across design, engineering, art, writing, and testing teams.
Responsibilities
Design gameplay, systems, mechanics, maps, and levels for narrative-driven RPG videogames
Guide the design of gameplay systems and mechanics, including unit balancing and in-game economy
Design and implement game levels and missions, including mission objectives and level layouts
Support integration of art and narrative assets in Unity
Preside over design meetings and document game designs and requirements
Collaborate with development, engineering, writing, art, testing, and management teams
Communicate needed mechanics to Engineering
Maintain outstanding UX quality and champion intuitive onboarding experiences
Participate in internal game testing and feedback
Communicate progress and problems, define deliverables, and help set project timelines and expectations
Identify and resolve user experience issues
Identify analytics instrumentation opportunities and interpret analytics data to improve UX
Work during core hours of 9:30 AM–4:30 PM Pacific and attend relevant team meetings
Collaborate with international partners during occasional late evenings, nights, or early mornings
Occasional travel may be expected
Requirements
10+ years of professional videogame design experience
Must have successfully shipped at least one videogame in a Senior Designer role
Experience across the full lifecycle of game development: concept, design, prototype, production, content creation, testing, polish, launch, and support
Strong understanding of combat and travel systems and mechanics and level design best practices
Expert proficiency in Unity
Experience integrating and implementing narrative within gameplay
Experience with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers
Understanding of developing games for PC and console
Strong written, visual, and verbal English communication and presentation skills
Experience applying UML in design
Proficiency in Atlassian Jira and Confluence
Proficiency in Microsoft Word, Excel, and Visio
Ability to work remotely using collaboration tools
Ergonomic and secure workspace separate from personal activities and roommates during work hours
Must reside within UTC-4 to UTC-8 timezones
Must be authorized to work in the USA or Canada
H-1B transfers and sponsorships are not available
Bonus: proficiency with Adobe, Blender, 3ds Max, Adobe XD, or Figma
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