Senior Technical Combat Designer

Posted 4 days ago

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About the role

  • Senior Technical Combat Designer building and balancing Unreal Engine bosses, enemies, and combat systems for Side’s global game development services. Integrating animation, gameplay, VFX, and combat feel.

Responsibilities

  • Build and balance bosses and enemies in Unreal Engine
  • Own at least two combat characters or equivalent systems
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing
  • Apply animation principles around weight, timing, anticipation, and readability
  • Author or modify animations and integrate them into gameplay
  • Diagnose combat and animation issues using frame data, startup/active/recovery, hitstop, input buffering, and cancel windows
  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies
  • Use Niagara to prototype combat effects and visual feedback
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay

Requirements

  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems
  • Strong understanding of animation principles and combat feel
  • Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems
  • Experience with third-person combat, fighting games, shooters, or other combat-focused titles
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames
  • Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation
  • Ability to work independently, take ownership of craft, and drive problems to solutions
  • Candidates must be available to overlap with the CEST team's working hours

Benefits

  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • You will be working for the world's leading provider of game services
  • Regular progression opportunities
  • Remote freelance contract

Job title

Job type

Contract

Experience level

Senior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal EngineC++

Location requirements

RemotePortugal

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