Technical Designer

Posted 3 weeks ago

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About the role

  • Technical Designer building Unreal Engine 4 systems, Blueprint assets, UI tooling, and gameplay mechanics. Supporting Side’s global co-development and game services projects.

Responsibilities

  • Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 when core performance or extension is needed
  • Build UI tooling and developer interfaces to surface debug information and diagnostics to logs and HUDs
  • Debug and verify large-scale game systems, cleaning up errors and resolving content or code issues
  • Implement gameplay mechanics and reward systems while partnering with narrative teams to seamlessly hook up quest lines
  • Bridge creative vision and technical implementation across co-development projects
  • Define player experiences at a high level, prototype and validate ideas, mentor designers, and collaborate with engineering teams

Requirements

  • Deep expertise with Unreal Engine 4 and a strong understanding of gameplay, systems, and level design
  • Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement
  • Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities

Benefits

  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • You will be working for the world's leading provider of game services
  • Regular progression opportunities to ensure employees flourish

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal EngineC++

Location requirements

RemoteUnited States

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