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About the role

  • Environment Technical Artist creating and optimizing vast living worlds for a gaming studio. Collaborating with designers and engineers to enhance aesthetic and performance of game environments.

Responsibilities

  • Implement resource optimization strategies by identifying performance bottlenecks and deploying solutions for 3D assets, materials, foliage and environment systems.
  • Support and refine housing/player-structure setup workflows to enable the creation of modular, customizable and high-performance player spaces.
  • Advocate for and evolve material creation and maintenance processes. Ensure materials are performant, scalable and easy for artists to use.
  • Develop and maintain vegetation pipelines, including SpeedTree integration, vegetation placement and optimization.
  • Use Houdini for procedural content creation.
  • Contribute to the design and support of procedural world-map generation, including layout systems, rule sets and integration with Unreal's world-building tools.
  • Provide hands-on technical support to artists by resolving integration, workflow and performance issues.
  • Mentor and train artists on tools, materials and best practices. Promote technical excellence and long-term scalability.
  • Participate in planning and reviews, representing technical aspects and contributing to the project's overall world-building strategy.

Requirements

  • You have shipped at least one game or product developed with Unreal Engine as an environment technical artist.
  • You are experienced in managing complex environment systems such as material graphs, foliage, procedural tools or world-creation workflows.
  • You excel at creating procedurally generated content using Houdini or other PCG tools.
  • You can diagnose and resolve performance and scalability issues in large-scale environments.
  • You are proactive, organized and comfortable dealing with production unpredictability.
  • You enjoy helping other artists, unblocking teams and improving workflows through well-designed tools.
  • You are curious and continuously learning, particularly in procedural content creation and technical art workflows.

Benefits

  • Remote work allowed in Canada (eligible province: Québec)

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$45 - CA$60 per hour

Degree requirement

No Education Requirement

Tech skills

FluxUnreal Engine

Location requirements

RemoteCanada

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