Environment Technical Artist creating and optimizing vast living worlds for a gaming studio. Collaborating with designers and engineers to enhance aesthetic and performance of game environments.
Responsibilities
Implement resource optimization strategies by identifying performance bottlenecks and deploying solutions for 3D assets, materials, foliage and environment systems.
Support and refine housing/player-structure setup workflows to enable the creation of modular, customizable and high-performance player spaces.
Advocate for and evolve material creation and maintenance processes. Ensure materials are performant, scalable and easy for artists to use.
Develop and maintain vegetation pipelines, including SpeedTree integration, vegetation placement and optimization.
Use Houdini for procedural content creation.
Contribute to the design and support of procedural world-map generation, including layout systems, rule sets and integration with Unreal's world-building tools.
Provide hands-on technical support to artists by resolving integration, workflow and performance issues.
Mentor and train artists on tools, materials and best practices. Promote technical excellence and long-term scalability.
Participate in planning and reviews, representing technical aspects and contributing to the project's overall world-building strategy.
Requirements
You have shipped at least one game or product developed with Unreal Engine as an environment technical artist.
You are experienced in managing complex environment systems such as material graphs, foliage, procedural tools or world-creation workflows.
You excel at creating procedurally generated content using Houdini or other PCG tools.
You can diagnose and resolve performance and scalability issues in large-scale environments.
You are proactive, organized and comfortable dealing with production unpredictability.
You enjoy helping other artists, unblocking teams and improving workflows through well-designed tools.
You are curious and continuously learning, particularly in procedural content creation and technical art workflows.
Benefits
Remote work allowed in Canada (eligible province: Québec)
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