Environment Technical Artist creating and optimizing vast living worlds for a gaming studio. Collaborating with designers and engineers to enhance aesthetic and performance of game environments.
Responsibilities
Implement resource optimization strategies by identifying performance bottlenecks and deploying solutions for 3D assets, materials, foliage and environment systems.
Support and refine housing/player-structure setup workflows to enable the creation of modular, customizable and high-performance player spaces.
Advocate for and evolve material creation and maintenance processes. Ensure materials are performant, scalable and easy for artists to use.
Develop and maintain vegetation pipelines, including SpeedTree integration, vegetation placement and optimization.
Use Houdini for procedural content creation.
Contribute to the design and support of procedural world-map generation, including layout systems, rule sets and integration with Unreal's world-building tools.
Provide hands-on technical support to artists by resolving integration, workflow and performance issues.
Mentor and train artists on tools, materials and best practices. Promote technical excellence and long-term scalability.
Participate in planning and reviews, representing technical aspects and contributing to the project's overall world-building strategy.
Requirements
You have shipped at least one game or product developed with Unreal Engine as an environment technical artist.
You are experienced in managing complex environment systems such as material graphs, foliage, procedural tools or world-creation workflows.
You excel at creating procedurally generated content using Houdini or other PCG tools.
You can diagnose and resolve performance and scalability issues in large-scale environments.
You are proactive, organized and comfortable dealing with production unpredictability.
You enjoy helping other artists, unblocking teams and improving workflows through well-designed tools.
You are curious and continuously learning, particularly in procedural content creation and technical art workflows.
Benefits
Remote work allowed in Canada (eligible province: Québec)
Environment Artist responsible for creating high - level 3D and 2.5D environments for live - action VFX. Collaborating in a global team of innovators and perfectionists at Eyeline.
Technical Artist for game development at Singularity 6 enhancing workflows and tools for environment artists. Collaborating with engineers and artists in a creative studio environment.
Environment Artist creating photorealistic environments for games at Torn Banner Studios. Collaborating with teams to deliver unique gaming experiences and high - quality visuals.
VFX Animator creating high quality photorealistic animations for film at Cinesite. Collaborating with teams on animation sequences following established pipelines and protocols.
3D Artist developing artwork for tactical Remaster at Blackbird Interactive. Collaborating with Art Leads and delivering high - caliber work for game development.
VFX Intern creating and implementing visual effects for Behaviour Interactive’s video games. Collaborating with artists and technical teams in a dynamic studio environment.
3D Artist/Animator developing game - ready assets, rigging, and animations for client studios. Collaborate closely with clients and teams to create engaging gaming experiences.
Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
Lead VFX Artist overseeing high - quality visual effects production for AAA titles at People Can Fly. Collaborating with global teams while using Unreal Engine to create engaging gaming experiences.
3D FX Artist responsible for creating weapons, gadgets, and environment FX for Unreal Engine FPS. Seeking a passionate individual for a studio deeply engaged in game development.