Technical Artist for game development at Singularity 6 enhancing workflows and tools for environment artists. Collaborating with engineers and artists in a creative studio environment.
Responsibilities
Develop and maintain pipeline tools for environment artists and technical artists.
Collaborate closely with engineers, environment artists, and design teams.
Contribute to improving artistic workflows and processes.
Participate in profiling and performance optimization in Unreal Engine.
Support content integration by helping artists debug and resolve technical issues.
Document tools and workflows.
Prototype new ideas.
Requirements
You have experience as a technical artist in game development with Unreal Engine.
You are proficient in C++ for Unreal Engine or in advanced Unreal Blueprint scripting.
You are familiar with game asset pipelines.
You know how to strike the right balance between artistic needs and technical constraints.
You are skilled at collaborative problem solving.
You are curious, proactive, and motivated to learn from other technical artists and engineers.
You are known for taking initiative.
Benefits
Remote work permitted in Canada (eligible province: Quebec)
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