Temporary – Technical Artist, Environment Tool

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About the role

  • Technical Artist for game development at Singularity 6 enhancing workflows and tools for environment artists. Collaborating with engineers and artists in a creative studio environment.

Responsibilities

  • Develop and maintain pipeline tools for environment artists and technical artists.
  • Collaborate closely with engineers, environment artists, and design teams.
  • Contribute to improving artistic workflows and processes.
  • Participate in profiling and performance optimization in Unreal Engine.
  • Support content integration by helping artists debug and resolve technical issues.
  • Document tools and workflows.
  • Prototype new ideas.

Requirements

  • You have experience as a technical artist in game development with Unreal Engine.
  • You are proficient in C++ for Unreal Engine or in advanced Unreal Blueprint scripting.
  • You are familiar with game asset pipelines.
  • You know how to strike the right balance between artistic needs and technical constraints.
  • You are skilled at collaborative problem solving.
  • You are curious, proactive, and motivated to learn from other technical artists and engineers.
  • You are known for taking initiative.

Benefits

  • Remote work permitted in Canada (eligible province: Quebec)

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$32 - CA$46 per hour

Degree requirement

No Education Requirement

Tech skills

FluxUnreal Engine

Location requirements

RemoteCanada

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