Senior Technical Artist optimizing UE5 open-world performance and procedural pipelines for SkyBox Labs, a AAA game development studio. Building editor tools and workflows for art teams.
Responsibilities
Establish and enforce content creation best practices for large open-world environments in UE5
Perform real-time profiling, diagnose bottlenecks, and drive optimization solutions across geometry, materials, and streaming
Design, build, and support procedural systems using PCG, Blueprints, and Houdini for open-world environment creation
Develop terrain workflows, road/spline tools, and automated asset placement systems
Develop custom Unreal Engine editor tools, utility widgets, actor workflows, and workflow automations
Improve iteration speed and efficiency for level artists and environment teams
Provide technical guidance and day-to-day direction to the art team
Create documentation and establish technical standards
Collaborate across disciplines to resolve ambiguity and bridge artistic goals with engine performance limits
Deliver robust technical solutions on an active codebase
Requirements
7+ years of professional game development experience in Technical Art or Environment Art
At least one shipped major AAA title
Deep hands-on expertise with Unreal Engine 5, Houdini, and Unreal's Procedural Content Generation (PCG) framework
Proven experience optimizing complex UE5 environments and implementing content pipelines balancing visual fidelity with runtime performance targets
Strong experience developing editor utility tools, custom editor interfaces, and automated workflows within Unreal Engine
Excellent interpersonal and communication skills
Ability to guide artists and convey complex technical concepts clearly
Ability to work autonomously on high-level, open-ended challenges
Strong eye for visual quality and aesthetics
Legally eligible to work in Canada and residing within Canada, or willing to relocate to Canada
Nice-to-haves: programming/scripting foundations in Blueprints, Python, HLSL, or C++; technical experience in graphics/lighting, character pipelines, animation systems, or VFX
Benefits
Annual bonus
Up to 3% RRSP matching
Comprehensive health benefits
Supportive Maternity and Parental Leave policy
Flexible hybrid working arrangements
Ability to work from home on certain projects
Employee Assistance Program
3 weeks of vacation leave
Free gym at the Burnaby Studio
C++ skills training at SkyBox University
Guild Program to explore other disciplines
Lunch & Learns
Social events and group activities
Soccer team, game jams, and board game sessions
Employee Resource Groups (ERGs)
Opportunity to contribute to industry-leading titles
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