Senior Materials Level Artist creating PBR materials, environments, and world-building assets for PlayStation AAA games. Supporting Visual Arts teams with high-fidelity, shippable content.
Responsibilities
Create and refine realistic physically based (PBR) materials for in-game and cinematic levels
Maintain visual consistency and quality standards across the project
Perform terrain and level-specific modeling
Construct organic and hard-surface environments and worlds
Place assets to drive an immersive player experience
Create integrated environmental looks through material blending and ground-to-asset transitions
Develop environmental storytelling through age, wear, erosion, and historical narrative
Handle environment art from blockout/prototyping through custom asset creation and final shippable-quality art
Partner with Art Directors, Leads, and Technical Artists
Implement feedback quickly and effectively
Help define and improve the game's visual direction
Balance visual quality with performance constraints
Solve production challenges creatively
Estimate scope and manage workload
Deliver work on schedule in a production environment
Requirements
6+ years' experience as a material / world building artist in the video game industry
2 shipped AAA titles
Proficient with Autodesk Maya and traditional modeling pipelines
Portfolio demonstrating materials created using procedural and traditional techniques
Strong understanding of PBR material workflows, standards, and surface/light interactions
Strong understanding of game development with a focus on materials usage within a world building pipeline
Proficient at applying surface details and controlling shader features for varied material types
Expert knowledge of Adobe Photoshop and traditional texture baking techniques
Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
Experience optimizing games for performance and memory
Advanced understanding of game and cinematic art asset creation
Ability to learn new game engines and tools rapidly
Work core hours aligned with PST and the team located in California
Portfolio or demo reel required; may be asked to complete an art test and phone screen
Lead Lighting Artist shaping BioShock’s real - time lighting, rendering, and cinematics at Cloud Chamber. Leading artists and optimizing Unreal Engine 5 lighting pipelines for a AAA game.
Storyboard revisions artist refining 3D animated series sequences for Kickstart Entertainment. Implementing director and client notes while maintaining visual continuity and storytelling clarity.
Artiste principal.e compositing chez Rodeo FX, créateur d’effets visuels, d’animation et de publicité. Supervision d’artistes et intégration 2D/3D pour des images photoréalistes de haute qualité.
CFX Senior Artist creating Houdini hair, fur, cloth, and muscle simulations for Bardel Entertainment’s feature animation projects. Building tools, troubleshooting pipelines, and mentoring junior artists.
Studio Artist creating print, digital, social, and out - of - home layouts for independent creative agency Rethink. Producing high - quality work with Adobe tools, Celtra, Figma, and AI automation.
Senior 2D FX Artist creating stylized hand - drawn effects for Bardel Entertainment’s 3D animated TV movie. Integrating water, smoke, fire, and other FX into expressive animated scenes.
Freelance Animation Artist creating creature, character, and object performances for Rodeo FX’s high - end VFX productions. Delivering polished Maya animation across film and television projects.
Compositing Artist integrating 3D assets, effects, and lighting into polished feature - animation shots. Supporting Emmy - winning Bardel Entertainment’s Vancouver and Montreal production teams.
World Artist creating Unreal Engine environments and assets for SkyBox Labs’ AAA game projects. Building immersive worlds, optimizing scenes, and collaborating with multidisciplinary development teams.
DMP Artist creating photorealistic matte paintings and digital environments for Untold Studios’ advertising, TV, and feature projects. Collaborating with lighting and compositing teams in Toronto’s hybrid VFX studio.