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About the role

  • Senior Materials Level Artist creating PBR materials, environments, and world-building assets for PlayStation AAA games. Supporting Visual Arts teams with high-fidelity, shippable content.

Responsibilities

  • Create and refine realistic physically based (PBR) materials for in-game and cinematic levels
  • Maintain visual consistency and quality standards across the project
  • Perform terrain and level-specific modeling
  • Construct organic and hard-surface environments and worlds
  • Place assets to drive an immersive player experience
  • Create integrated environmental looks through material blending and ground-to-asset transitions
  • Develop environmental storytelling through age, wear, erosion, and historical narrative
  • Handle environment art from blockout/prototyping through custom asset creation and final shippable-quality art
  • Partner with Art Directors, Leads, and Technical Artists
  • Implement feedback quickly and effectively
  • Help define and improve the game's visual direction
  • Balance visual quality with performance constraints
  • Solve production challenges creatively
  • Estimate scope and manage workload
  • Deliver work on schedule in a production environment

Requirements

  • 6+ years' experience as a material / world building artist in the video game industry
  • 2 shipped AAA titles
  • Proficient with Autodesk Maya and traditional modeling pipelines
  • Portfolio demonstrating materials created using procedural and traditional techniques
  • Strong understanding of PBR material workflows, standards, and surface/light interactions
  • Strong understanding of game development with a focus on materials usage within a world building pipeline
  • Proficient at applying surface details and controlling shader features for varied material types
  • Expert knowledge of Adobe Photoshop and traditional texture baking techniques
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
  • Experience optimizing games for performance and memory
  • Advanced understanding of game and cinematic art asset creation
  • Ability to learn new game engines and tools rapidly
  • Work core hours aligned with PST and the team located in California
  • Portfolio or demo reel required; may be asked to complete an art test and phone screen

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance

Job title

Job type

Contract

Experience level

Senior

Salary

CA$47 - CA$70 per hour

Degree requirement

No Education Requirement

Location requirements

RemoteCanada

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