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About the role

  • Character Rigging & Tools Artist responsible for creating high-quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.

Responsibilities

  • Create high-quality character rigs with realistic and production-ready human and creature deformations.
  • Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity.
  • Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
  • Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
  • Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production.
  • Optimize rigs for in-game performance while preserving animation quality.
  • Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
  • Contribute to establishing and maintaining rigging standards and pipeline improvements across the project.

Requirements

  • 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles.
  • Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows.
  • Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder.
  • Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows.
  • Solid experience working with Unreal Engine, including character integration and animation pipelines.
  • Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows.
  • Strong understanding of character deformation, skinning, and animation systems.
  • Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions.
  • Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies.
  • Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.

Benefits

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

CA$100,000 - CA$130,000 per year

Degree requirement

Bachelor's Degree

Tech skills

PythonUnreal Engine

Location requirements

RemoteCanada

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