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About the role

  • Lead Technical Artist at Torn Banner Studios creating innovative game experiences. Collaborating across teams to drive technical excellence and production efficiency.

Responsibilities

  • Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
  • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
  • Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
  • Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
  • Evaluate new technologies, workflows, and Unreal Engine features to support project goals.
  • Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback.
  • Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
  • Champion employee development through mentorship and learning opportunities.
  • Support artists with technical implementation, troubleshooting, and performance optimization.
  • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
  • Ensure art content is optimized for multiplayer gameplay across target platforms.
  • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.

Requirements

  • 8+ years of professional experience as a Technical Artist within the games industry.
  • Experience leading a team.
  • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
  • Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
  • Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
  • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
  • Literacy in programming languages preferably C++/HLSL/Python or equivalent.
  • Strong understanding of performance profiling and optimization techniques for game engines.
  • Bonus Experience shipping multiplayer titles.
  • Experience with procedural content generation workflows and Houdini Engine.

Benefits

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

Job title

Job type

Full Time

Experience level

Senior

Salary

CA$180,000 - CA$210,000 per year

Degree requirement

Bachelor's Degree

Tech skills

PythonUnreal Engine

Location requirements

RemoteCanada

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