Lead Technical Artist at Torn Banner Studios creating innovative game experiences. Collaborating across teams to drive technical excellence and production efficiency.
Responsibilities
Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
Evaluate new technologies, workflows, and Unreal Engine features to support project goals.
Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback.
Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
Champion employee development through mentorship and learning opportunities.
Support artists with technical implementation, troubleshooting, and performance optimization.
Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
Ensure art content is optimized for multiplayer gameplay across target platforms.
Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.
Requirements
8+ years of professional experience as a Technical Artist within the games industry.
Experience leading a team.
Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
Literacy in programming languages preferably C++/HLSL/Python or equivalent.
Strong understanding of performance profiling and optimization techniques for game engines.
Bonus Experience shipping multiplayer titles.
Experience with procedural content generation workflows and Houdini Engine.
Benefits
6.5 weeks paid vacation
Eligible for Employee Stock Options Plan
Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
Healthcare & benefits plan, for you and your family
100% parental leave top-up for 16 weeks, for Canadian employees.
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