Lead Technical Artist at Torn Banner Studios creating innovative game experiences. Collaborating across teams to drive technical excellence and production efficiency.
Responsibilities
Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
Evaluate new technologies, workflows, and Unreal Engine features to support project goals.
Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback.
Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
Champion employee development through mentorship and learning opportunities.
Support artists with technical implementation, troubleshooting, and performance optimization.
Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
Ensure art content is optimized for multiplayer gameplay across target platforms.
Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.
Requirements
8+ years of professional experience as a Technical Artist within the games industry.
Experience leading a team.
Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
Literacy in programming languages preferably C++/HLSL/Python or equivalent.
Strong understanding of performance profiling and optimization techniques for game engines.
Bonus Experience shipping multiplayer titles.
Experience with procedural content generation workflows and Houdini Engine.
Benefits
6.5 weeks paid vacation
Eligible for Employee Stock Options Plan
Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
Healthcare & benefits plan, for you and your family
100% parental leave top-up for 16 weeks, for Canadian employees.
Senior Motion Designer creating 2D/3D motion graphics for The Heist, a Vancouver motion design and post - production studio. Developing styleframes, animation, and polished campaign deliverables.
Senior Motion Designer creating 2D and 3D motion graphics at The Heist, Thinkingbox’s motion design studio. Developing styleframes, animation, and 3D scenes while mentoring designers.
Intermediate Motion Designer creating polished 2D/3D, type - led, and UI motion. Developing visual systems for campaigns, product stories, and experiential work at The Heist.
Intermediate Motion Designer creating type - led 2D/3D animation, UI motion, and visual systems. Joining The Heist, Thinkingbox’s Toronto - based motion design and post - production studio.
Junior Motion Designer creating 2D/3D animation for web, social, AR, and experiential projects. Joining The Heist, a Vancouver motion design and post - production studio.
Junior Motion Designer creating 2D/3D animation for web, social, AR, films, microsites, and out - of - home campaigns. Joining The Heist, Thinkingbox’s Toronto motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.