Intermediate Piping Designer designing piping systems for potash and uranium plants at Wood, a global engineering and consulting company. Creating CAD models, interpreting P&IDs, and coordinating multidisciplinary mining projects.
Responsibilities
Provide technical layout and design of piping systems for potash and uranium plants and related infrastructure
Prepare digital drawings, diagrams, and 3D models using CAD/CADD software
Prepare engineering drawings for piping from sketches or general engineering and design information
Perform layouts, design, and checking based on supplied basic data
Attend site inspections or walkdowns for measurements and information gathering
Interpret engineering standards, piping material specifications, P&IDs, and Line Lists
Attend project meetings and discussions with clients and staff
Develop and maintain positive, sustainable client relationships
Coordinate with other project team members
Work under the general supervision of a senior engineer/design supervisor
Mentor junior team members
Requirements
Diploma in Mechanical or Engineering Design & Drafting Technology
5+ years of relevant industrial and/or mining design experience
Proven experience with AutoCAD, AutoPlant, AutoCAD Plant 3D, and/or AVEVA E3D
Excellent knowledge of 3D design/drafting
Ability to perform piping sizing and pipe design calculations and detailed equipment design, or experience with project controls, budgets and schedules in an engineering consulting environment
Authorization to lawfully work in Canada without sponsorship from Wood is required
Plastic Designer creating CAD bodywork and interior components for Expleo’s aerospace and engineering projects. Developing 2D/3D surfaces, assembly strategies, and mounting points in Valcourt.
Cisco Solutions Engineer designing secure, scalable architectures for Canadian federal government customers. Leading pre - sales discovery, technical presentations, proposals, demonstrations, and technology roadmaps.
Senior Combat Game Designer creating melee combat systems and encounters for People Can Fly’s AAA game projects. Prototyping combat gameplay and implementing characters, behaviors, and scripting systems.
Senior Technical Combat Designer building and balancing Unreal Engine bosses, enemies, and combat systems for Side’s global game development services. Integrating animation, gameplay, VFX, and combat feel.
Electrical Design Technologist producing AutoCAD electrical drawings and documentation for AWC’s integrated water and wastewater treatment systems. Coordinating control panels, project packages, and fabrication deliverables.
Electrical Design Technologist producing electrical and I&C drawings for AWC’s water and wastewater treatment systems. Coordinating documentation, control panels, fabrication, and project deliverables.
Electrical Design Technologist producing AutoCAD electrical drawings for AWC’s integrated water and wastewater treatment plants. Coordinating control panels, documentation, and construction packages.