Senior Material and Texture Artist creating photorealistic textures, shaders, and materials for Article’s digital furniture experiences. Supporting CG production, material libraries, and physical-to-digital workflows.
Responsibilities
Create high-quality, photorealistic textures, shaders, and materials for furniture, including upholstery, wood, stone, metal, glass, plastics, and other hard and soft surface finishes
Reproduce real-world color, material, finish, scale, surface variation, reflectance, roughness, and other physical properties using photography, physical samples, scanned material data, supplier information, and other references
Develop tileable and asset-specific textures using procedural, scan-based, and hand-authored techniques
Perform UV layout, mapping, and texture preparation where required
Conduct look development and material validation in 3ds Max and Corona Renderer
Troubleshoot material, UV, shading, color, and rendering issues
Support and develop Article's centralized digital material and texture library
Create reusable materials and review existing assets for duplication, inconsistency, or technical issues
Support material capture workflows including photography, photogrammetry, photoscanning, and other digitization techniques
Partner with CG Production, modeling, visualization, and digitization teams to improve workflows, increase reuse, reduce rework, identify automation opportunities, and support asset production
Review internal and external vendor work against artistic and technical standards and provide actionable feedback
Document workflows, standards, and best practices and share functional knowledge with the CG team
Collaborate with geographically distributed teams, vendors, suppliers, and production partners
Manage assigned work and priorities independently while balancing visual quality, production efficiency, asset performance, and delivery requirements
Use G Suite and Slack for work and collaboration
Requirements
5+ years of professional experience in texture artistry, look development, material creation, VFX, animation, product visualization, or a related CGI discipline
Portfolio showing exceptional photorealistic material creation across a broad range of real-world surfaces
Advanced proficiency with the Adobe Substance 3D suite
Strong production experience with 3ds Max and Corona Renderer, or similar DCC tools
Understanding of color, scale, surface detail, roughness, reflectance, normal and displacement information in photorealistic rendering
Ability to create accurate materials from photography, physical samples, scan data, and other references
Advanced knowledge of physically based rendering principles, texture authoring, shaders, UV mapping, procedural and scan-based texturing workflows, and real-world material properties
Experience working within a structured CG production pipeline and following technical standards
Ability to diagnose artistic and technical material issues and take ownership of complex material challenges
Strong attention to detail, organization, visual judgment, communication, and collaboration skills
Legally able to work in Canada
Completion of a criminal background check
Benefits
Annual cash bonus for eligible employees when Article hits its annual financial goals
4% RRSP matched contributions through Wealthsimple
15 days of vacation
1 extra day off (Inclusion and Diversity Day)
6 well-being (sick) days
Hybrid work: 3 days a week in the office
Work remotely anywhere in the world for up to 3 weeks
Extended health, dental and vision benefits
$1000 health/lifestyle spending account
TELUS Health App
Mental Health Assistance/Counseling
Virtual medical appointments
Open accessible office layout with collaboration spaces and private meeting rooms
Standup desks available on request
Stocked kitchens with snacks, premium coffees and teas
Onsite fitness equipment with showers and towel service
Pickleball, badminton, and table tennis
Dog-friendly office
Free street parking
Indoor secure bike storage with change rooms and showers
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