Associate Director building scalable OpenAI motion-production pipelines at DEPT®, a technology and marketing growth company. Managing Motion Designers while developing automation, localization workflows, and creative-production systems.
Responsibilities
Define and maintain the technical roadmap for the OpenAI motion pipeline
Build, test, document, and maintain scripts, plugins, expressions, templates, presets, and AI-assisted tools
Develop and govern reusable motion components, UI modules, project templates, and shared libraries
Design localization-ready workflows, including responsive layouts, text expansion, copy handoffs, automated composition generation, version control, and first-language quality assurance
Establish standards for file architecture, naming, layer organization, dependencies, handoff, archiving, and maintainability
Improve connections between Figma, After Effects, review platforms, trackers, storage, and delivery systems
Animateur·rice technique sénior·e développant des systèmes d’animation avancés dans Unreal Engine 5 pour les jeux BioShock de Cloud Chamber. Optimisation de la locomotion, des personnages et des flux de production AAA.
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