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About the role

  • Technical Artist building Maya, Python, shader, and asset pipelines for People Can Fly’s AAA action games. Supporting rendering, automation, optimization, and cross-disciplinary development.

Responsibilities

  • Support cross-discipline pipelines as a technical artist
  • Write robust Maya/Mobu tools and Python scripts
  • Interface with stakeholders and guide discussions around rigging, shaders, and workflows
  • Surface risks proactively and propose solutions early
  • Maintain artistic direction and quality across materials, shaders, and assets
  • Create final materials for characters, environments, and effects
  • Support existing material systems
  • Develop efficient workflows and pipelines for art and design teams
  • Research and implement techniques to improve asset quality and performance
  • Collaborate with Art, Animation, Design, and Engineering to resolve pipeline and asset issues
  • Propose tools and automation pipelines for iteration, optimization, and procedural workflows
  • Debug and profile assets to ensure performance across platforms
  • Provide technical feedback and documentation
  • Mentor other artists
  • Validate pipelines directly in game builds without assistance
  • Balance quality with scalability across archetypes and legacy asset conversion

Requirements

  • Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity)
  • Excellent knowledge of industry-standard DCC tools: Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents
  • Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code
  • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy to modern formats
  • Experience supporting automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines
  • Familiarity with modern rendering techniques and procedural workflows
  • Comfortable debugging shaders, inheritance, and profiling runtime
  • Good knowledge of shader languages HLSL/GLSL and rendering techniques
  • Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies
  • Strong problem-solving and analytical skills
  • Excellent communication, collaboration, and mentoring skills
  • 3+ years industry experience with at least one shipped title
  • Proficiency in English is required
  • Preferred: experience with Houdini, MotionBuilder, or other procedural tools
  • Preferred: familiarity with C++ and Maya/OpenMaya plugin development
  • Preferred: knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting

Benefits

  • Benefit package 100% paid by PCF
  • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage)
  • Full Dental coverage, including major dental
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days
  • 5 paid sick days
  • Free virtual health and mental well-being sessions for members and their dependents
  • Personal development opportunities
  • Ability to work in a global environment
  • Work in a creative team with people full of passion for what they do

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

PythonUnityUnreal EngineC++

Location requirements

RemoteMontrealCanada

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