Technical Artist building Maya, Python, shader, and asset pipelines for People Can Fly’s AAA action games. Supporting rendering, automation, optimization, and cross-disciplinary development.
Responsibilities
Support cross-discipline pipelines as a technical artist
Write robust Maya/Mobu tools and Python scripts
Interface with stakeholders and guide discussions around rigging, shaders, and workflows
Surface risks proactively and propose solutions early
Maintain artistic direction and quality across materials, shaders, and assets
Create final materials for characters, environments, and effects
Support existing material systems
Develop efficient workflows and pipelines for art and design teams
Research and implement techniques to improve asset quality and performance
Collaborate with Art, Animation, Design, and Engineering to resolve pipeline and asset issues
Propose tools and automation pipelines for iteration, optimization, and procedural workflows
Debug and profile assets to ensure performance across platforms
Provide technical feedback and documentation
Mentor other artists
Validate pipelines directly in game builds without assistance
Balance quality with scalability across archetypes and legacy asset conversion
Requirements
Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity)
Excellent knowledge of industry-standard DCC tools: Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents
Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code
Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy to modern formats
Experience supporting automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines
Familiarity with modern rendering techniques and procedural workflows
Comfortable debugging shaders, inheritance, and profiling runtime
Good knowledge of shader languages HLSL/GLSL and rendering techniques
Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies
Strong problem-solving and analytical skills
Excellent communication, collaboration, and mentoring skills
3+ years industry experience with at least one shipped title
Proficiency in English is required
Preferred: experience with Houdini, MotionBuilder, or other procedural tools
Preferred: familiarity with C++ and Maya/OpenMaya plugin development
Preferred: knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting
Benefits
Benefit package 100% paid by PCF
The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage)
Full Dental coverage, including major dental
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days
5 paid sick days
Free virtual health and mental well-being sessions for members and their dependents
Personal development opportunities
Ability to work in a global environment
Work in a creative team with people full of passion for what they do
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