Character Artist modeling and texturing stylized-realistic characters for Piranha Games’ action games. Creating anatomy-focused assets for Unreal Engine 5 alongside multidisciplinary art teams.
Responsibilities
Model characters under the guidance of the Art Director and Lead Character Artist, with a focus on anatomy and consistent quality and style
Implement the artistic vision for characters based on designs, concepts, and descriptions
Collaborate with the Art Director and Lead Character Artist to develop an efficient character-production pipeline within engine limitations
Design, model, and texture high-quality 3D characters, focusing on anatomy, proportions, scale, and skeletal templates
Create character models conveying personality through morphology, silhouette, and facial expressions
Collaborate with concept artists, animators, game designers, and VFX artists to meet or exceed the visual target
Assist with character-development processes aligned with creative direction, technical constraints, and production deadlines
Participate in technical and aesthetic problem-solving discussions
Improve workflow efficiency and provide documented feedback for in-house tools
Track industry best practices and trends, integrate them into the project, and share knowledge with inter-project colleagues
Mentor and train junior artists
Perform other ad-hoc responsibilities as requested
Requirements
4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
Must be able to create stylized realism and to be displayed in your portfolio
Exceptional understanding of human and animal anatomy, including form, structure, silhouette and organic movement
Solid knowledge of character modeling, texturing, and lighting for game development
Comprehensive knowledge of a major 3D package such as 3ds Max or Maya, Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, and Marvelous Designer
Demonstrated experience designing and developing fantasy characters and creatures
Strong ability to create and manipulate texture maps and understanding of UV space
Ability to create characters with finished, rough, or no concept art while fitting the project style
Expertise incorporating characters in Unreal Engine 5
Advanced material shader systems experience for characters
Experience with groom strands and hair cards for in-game and cinematic characters
Proficiency in clothing and hard-surface modeling
Knowledge of animation topology, rigging, and skinning
Intermediate to Senior level experience; Intermediate requires 4+ years and Senior requires 7+ years
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