Senior Environment Artist building modular, immersive UE5 environments for BulletFarm’s independent AAA studio. Creating production-ready assets for a new IP targeting PC and console platforms.
Responsibilities
Create high-quality environment assets and world-building content from concept through final in-game implementation
Build modular environment kits supporting efficient level creation and scalable production workflows
Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use
Collaborate with the Art Director to execute visual targets, style guides, and artistic standards
Work with Level Design, Technical Art, and Engineering to ensure environments support gameplay and technical requirements
Assemble and polish environment content within Unreal Engine
Create atmospheric spaces supporting narrative, exploration, and player immersion
Maintain asset quality while meeting performance, memory, and production requirements
Participate in art reviews and iterate based on feedback
Establish and maintain environment art workflows, standards, and documentation
Support external development partners and outsourced content integration when needed
Requirements
6+ years of experience as an Environment Artist
Credits on one or more shipped AAA or AA titles
Strong portfolio demonstrating excellence in environment creation across multiple styles and settings
Expertise in modular environment creation and world-building workflows
Experience creating both architectural and organic environment assets
Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools
Strong understanding of composition, scale, lighting, material definition, and environmental storytelling
Experience creating production-ready assets meeting performance and technical requirements
Experience with Unreal Engine 5 environment creation workflows
Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines
Ability to work from creative briefs, concept art, and established style guides
Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset pipeline tooling
Strong collaboration and communication skills
Ability to balance quality, efficiency, and production schedules
Benefits
Competitive base salary
Health, dental, and vision benefits
Medical, dental, and vision insurance
401(k)
Flexible paid time off
Remote-first work from anywhere in the US or Canada
Direct influence in an early-stage independent AAA studio
Broad technical ownership from day one
Work with cutting-edge UE5 technology
Project targeting PC, PlayStation 5, and Xbox Series X|S
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