Resume Score

Check how well your resume matches this job before you apply.

Sign in to check score

About the role

  • Expert Animator building first-person weapon, locomotion, and gameplay animation systems for BulletFarm’s independent AAA studio. Developing UE5 pipelines and animation standards from scratch.

Responsibilities

  • Own the vision, quality, and execution of first-person animation systems throughout development
  • Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems
  • Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback
  • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5
  • Create and refine procedural and layered animation solutions
  • Build, maintain, and optimize first-person animation pipelines and workflows
  • Rig and prepare first-person assets for animation and engine implementation
  • Integrate animations efficiently into gameplay systems with Technical Art and Engineering
  • Review, direct, and provide feedback to external animation vendors and contract animators
  • Establish animation standards, documentation, and best practices
  • Collaborate with leadership to define animation priorities, schedules, and quality benchmarks
  • Support cinematic and scripted gameplay animation needs when required

Requirements

  • 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role
  • Expert-level proficiency in first-person animation: weapons, hands, locomotion, interactions, and player abilities
  • Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles
  • Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer
  • Strong animation fundamentals: timing, weight, posing, anticipation, and readability
  • Experience rigging and preparing first-person assets for production use
  • Strong understanding of animation implementation and integration within game engines
  • Ability to collaborate effectively with Design, Engineering, Technical Art, and Production teams
  • Experience reviewing and directing the work of external animation partners
  • Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling
  • Comfort with AI in the animation pipeline
  • Strong communication skills and ability to provide clear, actionable feedback

Benefits

  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Opportunity to influence the studio and its operations at an early stage
  • Broad technical ownership from day one
  • Work with cutting-edge UE5 technology
  • Project targeting PC, PlayStation 5, and Xbox Series X|S

Job title

Job type

Full Time

Experience level

SeniorLead

Salary

$155,000 - $170,000 per year

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteUnited States

Report this job

Found something wrong with the page? Please let us know by submitting a report below.