Expert Animator building first-person weapon, locomotion, and gameplay animation systems for BulletFarm’s independent AAA studio. Developing UE5 pipelines and animation standards from scratch.
Responsibilities
Own the vision, quality, and execution of first-person animation systems throughout development
Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems
Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback
Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5
Create and refine procedural and layered animation solutions
Build, maintain, and optimize first-person animation pipelines and workflows
Rig and prepare first-person assets for animation and engine implementation
Integrate animations efficiently into gameplay systems with Technical Art and Engineering
Review, direct, and provide feedback to external animation vendors and contract animators
Establish animation standards, documentation, and best practices
Collaborate with leadership to define animation priorities, schedules, and quality benchmarks
Support cinematic and scripted gameplay animation needs when required
Requirements
7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role
Expert-level proficiency in first-person animation: weapons, hands, locomotion, interactions, and player abilities
Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles
Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer
Strong animation fundamentals: timing, weight, posing, anticipation, and readability
Experience rigging and preparing first-person assets for production use
Strong understanding of animation implementation and integration within game engines
Ability to collaborate effectively with Design, Engineering, Technical Art, and Production teams
Experience reviewing and directing the work of external animation partners
Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling
Comfort with AI in the animation pipeline
Strong communication skills and ability to provide clear, actionable feedback
Benefits
Health, dental, and vision benefits
Medical, dental, and vision insurance
401(k)
Flexible paid time off
Remote-first work from anywhere in the US or Canada
Opportunity to influence the studio and its operations at an early stage
Broad technical ownership from day one
Work with cutting-edge UE5 technology
Project targeting PC, PlayStation 5, and Xbox Series X|S
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