3D Character Artist creating and overseeing high - quality characters for AAA games. Collaborating with cross - functional teams to ensure artistic and technical standards are met.

People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre.
The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.
We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.
Browse and apply for open jobs at People Can Fly Studio.
3D Character Artist creating and overseeing high - quality characters for AAA games. Collaborating with cross - functional teams to ensure artistic and technical standards are met.
Gameplay Programmer at People Can Fly developing engaging game features for AAA titles. Collaborating with cross - functional teams and utilizing best practices in game development.
Gameplay Programmer developing gameplay features for AAA games at People Can Fly. Collaborating with designers and implementing high - quality code for exciting gameplay mechanics.
Senior Support Engineer ensuring stable builds and integration for AAA game development. Collaborating with teams to resolve technical issues across projects.
Senior Gameplay Programmer involved in developing game systems and collaborating with designers. Join a creative team at People Can Fly to innovate AAA game experiences.
Senior Build Engineer at People Can Fly responsible for stable builds and CI pipelines in game development. Collaborating with cross - functional teams to resolve integration issues and improve workflows.
Senior VFX Artist needed for high - quality visual effects in AAA game title development. Join a creative global team focused on innovative game experiences.
Senior Technical Artist hybrid role at People Can Fly. Working on AAA titles and providing technical animation support.
UI Artist maintaining artistic direction and producing UI art for AAA game projects. Collaborating closely with creative teams to enhance user experience and visual quality for upcoming titles.
Build Engineer in a leading AAA game studio producing stable builds and integration support. Collaborating with QA and development teams in game production to ensure releases.
UI Programmer collaborating with teams to enhance player experience at leading AAA game developer. Involves coding, prototyping, and developing user interface systems.
Technician artist role in AAA game development requiring Python scripting and basic rigging knowledge. Collaborating with teams to develop workflows and ensure asset quality.