People Can Fly Studio

Currently Hiring

About the company

People Can Fly is a global video game development company operating in Poland, the UK and North America.

We are one of the leading Unreal Engine studios in the industry.

Established in 2002, PCF made its mark on the shooter genre.

The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Open jobs

Browse and apply for open jobs at People Can Fly Studio.

12 jobs found

3D Character Artist creating and overseeing high - quality characters for AAA games. Collaborating with cross - functional teams to ensure artistic and technical standards are met.

Remote Role
3d Artist

Gameplay Programmer at People Can Fly developing engaging game features for AAA titles. Collaborating with cross - functional teams and utilizing best practices in game development.

Remote Role
Game Engineer

Gameplay Programmer developing gameplay features for AAA games at People Can Fly. Collaborating with designers and implementing high - quality code for exciting gameplay mechanics.

Remote Role
Montreal
Quebec
Game Engineer

Senior Build Engineer at People Can Fly responsible for stable builds and CI pipelines in game development. Collaborating with cross - functional teams to resolve integration issues and improve workflows.

Remote Role
Engineer

Senior VFX Artist needed for high - quality visual effects in AAA game title development. Join a creative global team focused on innovative game experiences.

Remote Role
3d Artist

UI Artist maintaining artistic direction and producing UI art for AAA game projects. Collaborating closely with creative teams to enhance user experience and visual quality for upcoming titles.

Remote Role
Montreal
Quebec
2d Artist

Build Engineer in a leading AAA game studio producing stable builds and integration support. Collaborating with QA and development teams in game production to ensure releases.

Remote Role
Engineer