Senior VFX Artist needed for high-quality visual effects in AAA game title development. Join a creative global team focused on innovative game experiences.
Responsibilities
Create/implement particle-based and shader-driven special effects;
Seamlessly integrate them into gameplay or cinematics;
Mentor and provide feedback to other artists;
Ensure visual effects meet performance budgets;
Use visual scripting to drive effect logic.
Maintain artistic direction and quality;
Produce high-quality visual effects that are technically and artistically appropriate for the project’s universe and visual direction;
Collaborate with the Art Director to define the artistic vision and uphold quality standards throughout development;
Translate art concepts and game design documentation into prototypes and implement them as real-time visual effects in the game;
Oversee and facilitate the creation of ambient effects that enhance atmosphere, support storytelling, and bring the world to life;
Deliver work that meets specifications and maintain workflows within deadlines;
Work closely with production on task assignment and scheduling to meet deadlines while ensuring a healthy work–life balance.
Requirements
Proven experience as a Visual Effects artist;
Knowledge of stylized effects;
Shader development skills;
Experience with particle systems (Niagara, VFX Graph, Houdini);
Proficiency in Maya or equivalent software;
Excellent communication skills;
Proactive problem-solving ability.
Must maintain frequent contact with client stakeholders to align VFX work with animation, combat design, and engineering.
Must proactively identify risks related to performance, readability, and consistency when converting legacy assets.
Strong knowledge of real-time stylized VFX, shader creation, and visual scripting (Blueprint-style systems) is required.
Ability to strike the right balance between artistic direction and technical constraints is essential.
Effective communication is required: ability to liaise with design, animation, lighting, and engineering teams independently and validate effects directly in-game.
Must thrive in a tool-driven client environment where automation, reusability, and scalability are expected.
Must adapt legacy VFX assets to modern physically-based rendering/shader pipelines without losing the original intent.
Acts as a mentor: helps guide partners and junior VFX artists to balance artistic vision with execution efficiency.
Should be a passionate player of melee action games and understand how VFX timing, readability, and style influence combat feel.
VFX artists must be performance-conscious and gameplay-focused, not just style-driven.
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