Senior 3D Environment Artist creating realistic textures and models for game environments. Join Behaviour Interactive in Montreal to contribute to innovative gaming experiences.
Responsibilities
Create the various assets required for game environment production, including textures and materials
Ensure optimal game performance by understanding and adhering to technical constraints
Communicate with stakeholders to fully understand game design needs and requirements
Maintain optimal game performance by applying technical guidelines
Requirements
Proficiency in Maya
In-depth knowledge of Substance Painter, Substance Designer, ZBrush, and Photoshop
Relevant experience developing with Unreal Engine
Strong understanding of PBR techniques
Ability to work in a team and communicate in French and English
3D Artist/Animator developing game - ready assets, rigging, and animations for client studios. Collaborate closely with clients and teams to create engaging gaming experiences.
Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
Lead VFX Artist overseeing high - quality visual effects production for AAA titles at People Can Fly. Collaborating with global teams while using Unreal Engine to create engaging gaming experiences.
3D FX Artist responsible for creating weapons, gadgets, and environment FX for Unreal Engine FPS. Seeking a passionate individual for a studio deeply engaged in game development.
Senior Technical Artist designing AI - driven workflows for next - gen game development at Unity. Collaborate on AI - powered pipelines and tools to innovate game creation techniques.
Senior 3D Generalist creating the next generation AR content at Playhybrid. Collaborating with teams to ensure high - quality visual fidelity and optimal performance in real - time AR experiences.
Senior Animator working closely with the Lead Animator to create high quality animation content. Collaborating with various disciplines for real time gameplay and cinematic production in games.
Senior Cutout animator at TONIC DNA creating 2D animations for Cordell Barker's latest project. Remote with hybrid work options requiring experience in Toon Boom Harmony.
Senior Character Artist at Compulsion Games creating high - quality 3D characters that define visual identities. Collaborating with cross - disciplinary teams to bring game worlds to life.
Senior 3D & Motion Designer creating motion - led brand expressions and immersive designs at Prospekt. Leading visual execution across digital channels for brand campaigns and environments.