Senior 3D Environment Artist creating realistic textures and models for game environments. Join Behaviour Interactive in Montreal to contribute to innovative gaming experiences.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide.
Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms.
The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™.
Behaviour has also established itself as one of the world’s foremost providers of external development services.
The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Over 30 years, Behaviour has developed an unparalleled, award-winning culture.
The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
For more information, visit www.bhvr.com.
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Senior 3D Environment Artist creating realistic textures and models for game environments. Join Behaviour Interactive in Montreal to contribute to innovative gaming experiences.
As a Development Tester, you'll ensure the quality and player experience of Behaviour Interactive's games. Collaborate with producers to uncover bugs and refine gameplay in a creative environment.
Senior VFX Artist creating high - quality VFX effects for Behaviour Interactive's game Blight: Survival. Collaborating with a talented team on cutting - edge video game projects.
Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.