Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide.
Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms.
The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™.
Behaviour has also established itself as one of the world’s foremost providers of external development services.
The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Over 30 years, Behaviour has developed an unparalleled, award-winning culture.
The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
For more information, visit www.bhvr.com.
Browse and apply for open jobs at Behaviour Interactive.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Associate Producer guiding production of Behaviour Interactive’s Exterminauts co - op PvE shooter. Managing multidisciplinary teams, milestones, risks, budgets, and sustainable delivery.
Senior Accounts Payable Specialist managing supplier invoices and payments at Behaviour Interactive, an independent Montreal video game studio. Reconciling purchase orders and supporting Finance operations.
Senior FP&A Analyst supporting budgets, forecasts, and strategic decisions at Behaviour Interactive, an independent video game studio. Building financial models and analyzing performance across gaming operations.
FP&A Analyst supporting budgeting, forecasting, and performance analysis at Behaviour Interactive, a Montreal video game studio. Building financial models and insights for business decisions.
Principal Data Analyst advancing Behaviour Interactive’s Dead by Daylight data strategy. Designing telemetry, analytics, and insights for player behaviour and business decisions.
Player Lifecycle Director leading CRM and lifecycle marketing for Behaviour Interactive’s Dead by Daylight and other games. Driving personalized campaigns, retention, reactivation, and player engagement.
Senior Backend Programmer building Python and AWS backend services for Behaviour’s internal R&D team. Improving production reliability, developer productivity, and studio - wide tooling.
Sales and Partnerships Manager driving launches, promotions, distribution, and brand deals for Behaviour’s gaming IP portfolio. Building partnerships and revenue strategies across the video game industry.
Senior Level Designer crafting missions for Behaviour Interactive’s unannounced AAA game project. Shaping combat, exploration, storytelling, pacing, and progression across production.
Senior Texture Artist creating realistic environment textures for Behaviour Interactive’s Dead by Daylight. Improving materials, workflows, and Unreal Engine integration for immersive horror gameplay.
Build and Pipeline Programmer optimizing Python/C# production pipelines and development tools. Supporting Behaviour Interactive’s PC, console, and mobile game development.
Senior Game Designer developing combat and multiplayer systems for BHVR’s cooperative action - horror game Blight: Survival. Leading multidisciplinary development, gameplay balancing, documentation, and QA testing.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Design Director shaping clear, engaging player experiences for Behaviour Interactive’s PC and console games. Leading mission, narrative, level design, and UX teams on an unannounced project.
Principal Systems Programmer developing scalable C++ systems for Behaviour Interactive’s Dead by Daylight. Leading optimization, stability, cross - platform delivery, and technical direction for a live multiplayer game.
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Senior Data Developer crafting data models for video game development at Behaviour Interactive. Collaborating on projects with major entertainment companies to enhance live gaming experiences.
Senior QA Development Tester validating audio quality and integration for games at Behaviour Interactive. Collaborating across teams to enhance player experience in Dead by Daylight.
Senior Backend Programmer at Behaviour Interactive developing backend systems for '7 Days to Die'. Leading integration of online services and collaborating with cross - disciplinary teams.