UX Director shaping player experience for 7 Days to Die at Behaviour Interactive. Leading UX initiatives to enhance usability and engagement in a complex live game.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide.
Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms.
The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™.
Behaviour has also established itself as one of the world’s foremost providers of external development services.
The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Over 30 years, Behaviour has developed an unparalleled, award-winning culture.
The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
For more information, visit www.bhvr.com.
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UX Director shaping player experience for 7 Days to Die at Behaviour Interactive. Leading UX initiatives to enhance usability and engagement in a complex live game.
Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
Intern role assisting in learning & development tasks at Behaviour Interactive, a leading video game studio in Montreal.
Design Director shaping gameplay vision and leading the design team for 7 Days to Die. Collaborating with creative leadership and managing the design quality, systems, and player experience.
Design and deliver intuitive, player - focused UX for Dead by Daylight. Lead UX from research and prototyping through to final interaction design, advocating for the player.
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Senior Data Analyst for Behaviour Interactive implementing tracking tools for performance reporting in Dead by Daylight. Collaborating with multidisciplinary teams to enhance player experience through data insights.
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Senior Gameplay Technical Lead at Behaviour Interactive shaping technical vision and execution of gameplay development for iconic Dead by Daylight.
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Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.