Senior Technical UI Artist developing UI pipelines, shaders, and Unreal Engine systems for Behaviour Interactive’s Dead by Daylight. Collaborating with programmers and artists to create engaging player experiences.
Responsibilities
Develop, document, and support the UI art pipelines and techniques used in Dead by Daylight.
Propose innovative solutions to technical and artistic UI challenges and contribute to high-quality visuals.
Develop and optimize existing pipelines by implementing efficient production guidelines for UI content.
Train and support the team in understanding and applying pipelines and processes.
Work closely with developers and designers to create and improve the in-game user interface.
Support gameplay flow implementation by setting up triggers, animation sequences, and UI states.
Use shaders and visual scripting to develop and enhance the user interface.
Collaborate with gameplay programmers, UI programmers, and other Technical UI Artists to create an engaging player experience.
Requirements
Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
Experience with Materials, Blueprints and visual scripting is essential.
Experience with Programming and/or graphic design and Adobe.
Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas.
Experience with the Unreal game engine.
Experience collaborating with external partners and reviewing/validating assets (nice to have).
An up-to-date portfolio, for more artistically oriented profiles (nice to have).
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