Senior Level Designer crafting missions for Behaviour Interactive’s unannounced AAA game project. Shaping combat, exploration, storytelling, pacing, and progression across production.
Responsibilities
Design, prototype, and own missions from pre-production to final implementation as part of a team, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game’s narrative and core gameplay pillars.
Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
Combine combat, exploration, and storytelling into cohesive, interactive experiences.
Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
Clearly communicate design intent to the creative director, artists, engineers, and QA across the full production pipeline.
Report to a Design Director and contribute to the next chapter of a renowned AAA franchise.
Requirements
Minimum of 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
Proficiency with Unreal Engine 5 or similar engine.
Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping.
Ability to balance narrative-driven storytelling with gameplay-driven challenges.
Excellent communication skills and collaborative mindset, in English and/or French.
Benefits
Permanent Full-Time employment
Hybrid work arrangement
Équité des chances et environnement diversifié et créatif
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