Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci-fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Responsibilities
Take responsibility for animation and character integration in Unreal Engine
Create and maintain rigs for bipedal and non-bipedal characters, including mechanical setups
Help define and set up animation pipelines from DCC tools to the engine
Implement and maintain in-engine animation systems in collaboration with animators and programmers
Investigate, diagnose and resolve animation bugs across various in-game systems
Ensure character rigs are efficient, scalable and optimized for real-time performance in the game engine
Create technical documentation to share knowledge with animators and programmers
Help define the visual identity of characters and bring concept designs to life for a AAA sci-fi FPS project
Requirements
A minimum of 6 years of experience in animation in the video game industry
Excellent technical skills for rigging and skinning
A good understanding of the principles of animation
Expertise in Blender, Maya and Unreal Engine
Experience with Motion Matching, State Machines, Blend Spaces, Behavior Trees and State Trees
Knowledge of Unreal Control Rig and its real-time system applications for procedural animation systems is a big plus
Knowledge of MEL, Python or Mgear is an asset
French and English appear in the posting, but no explicit language requirement is stated
Benefits
Permanent full-time employment
Hybrid work arrangement
Equal-opportunity and diversity-focused workplace
Work on a AAA sci-fi FPS project
Work with Unreal Engine and cutting-edge video game development
Collaboration with animation and programming teams
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