Intermediate Motion Designer at The Heist creating 2D and 3D motion content for diverse projects. Collaborating with creative leads and maintaining high design standards in a vibrant work environment.
Responsibilities
Design and animate motion content across 2D and 3D (leaning 2D) workflows for brand campaigns, product stories, and experiential work
Create elegant type-driven animation, transitions, and UI motion for digital experiences
Develop design boards, style frames, and motion references that bring concepts to life
Work closely with creative directors, art directors, and designers to deliver elevated visual systems and storytelling
Contribute to pitch decks, mood boards, and visual directions for new projects
Participate in reviews, share feedback with teammates, and help maintain a high craft bar
Stay curious about emerging motion trends, tools, and techniques
Requirements
3 to 5 years of motion design experience in a studio or agency environment
Strong 2D and 3D (leaning 2D) design and animation skills; you can shift between both comfortably
Demonstrated strength in type animation, UI motion, and clean composition
Proficiency in After Effects, Cinema 4D (or similar), and Adobe Creative Suite; familiarity with Figma and Unreal is a bonus
Confident in building styleframes, motion tests, and visual explorations
Ability to take creative direction and collaborate with cross-disciplinary teams
Strong attention to detail and a passion for thoughtful design craft
A portfolio showcasing a range of motion work including 2D, 3D, UI, and type-led pieces
Benefits
Creative work environment
Opportunity to explore and work from different locations
3D Artist/Animator developing game - ready assets, rigging, and animations for client studios. Collaborate closely with clients and teams to create engaging gaming experiences.
Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
Lead VFX Artist overseeing high - quality visual effects production for AAA titles at People Can Fly. Collaborating with global teams while using Unreal Engine to create engaging gaming experiences.
3D FX Artist responsible for creating weapons, gadgets, and environment FX for Unreal Engine FPS. Seeking a passionate individual for a studio deeply engaged in game development.
Senior Technical Artist designing AI - driven workflows for next - gen game development at Unity. Collaborate on AI - powered pipelines and tools to innovate game creation techniques.
Senior 3D Generalist creating the next generation AR content at Playhybrid. Collaborating with teams to ensure high - quality visual fidelity and optimal performance in real - time AR experiences.
Senior Animator working closely with the Lead Animator to create high quality animation content. Collaborating with various disciplines for real time gameplay and cinematic production in games.
Senior Cutout animator at TONIC DNA creating 2D animations for Cordell Barker's latest project. Remote with hybrid work options requiring experience in Toon Boom Harmony.
Senior Character Artist at Compulsion Games creating high - quality 3D characters that define visual identities. Collaborating with cross - disciplinary teams to bring game worlds to life.
Senior 3D & Motion Designer creating motion - led brand expressions and immersive designs at Prospekt. Leading visual execution across digital channels for brand campaigns and environments.