
Lead Software Engineer at Blackbird Interactive porting AAA game engine to consoles. Oversee performance - critical platform systems and mentor team members.

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.
BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
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Lead Software Engineer at Blackbird Interactive porting AAA game engine to consoles. Oversee performance - critical platform systems and mentor team members.
3D Artist creating artwork for tactical Remaster in a game studio. Contributing to a four - day work week and flexible work arrangements.
Concept Artist developing AAA Sci - fi action title at Blackbird Interactive. Collaborating with Art Director and crafting assets from unique weapons to immersive environments.
Lead 3D Artist to train and guide artists for AAA Sci - fi action title. Work in a creative environment with flexible arrangements at Blackbird Interactive.
Technical UI/UX Designer adapting existing UI systems for simulation games at Blackbird Interactive. Collaboration with design, engineering, and production teams to ensure effective adaptation for new platforms.
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Design Director providing creative leadership for a large - scale science fiction game at Blackbird Interactive, overseeing gameplay vision and guiding design teams.
Design Lead at Blackbird Interactive shaping high - quality gameplay experiences in a sci - fi universe. Leading a design team to create compelling gameplay systems and player engagement.
Systems Designer designing scalable gameplay systems for Blackbird Interactive's science fiction universe. Collaborating with cross - functional teams to implement and fine - tune gameplay features.
Lead 3D Artist for game studio delivering large IPs in a collaborative environment. Oversee art teams while creating 3D assets and guiding visual direction.
Technical Artist specializing in look development for Blackbird Interactive's games. Collaborating with artists and engineers to define visual identity and maintain rendering workflows.
Technical Artist at Blackbird Interactive, focusing on improving workflows and creating in - game content. Collaborating with artists and engineers to enhance the visual quality of games while adhering to technical constraints.