Senior Systems Designer creating complex gameplay, economy, and progression systems for Blackbird Interactive's Unreal 5 sci - fi action game. Bridging design, art, and code while developing player - facing features and developer tools.

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.
BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
https://linktr.ee/BlackbirdInteractive.com
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Senior Systems Designer creating complex gameplay, economy, and progression systems for Blackbird Interactive's Unreal 5 sci - fi action game. Bridging design, art, and code while developing player - facing features and developer tools.
Senior Level Designer creating combat spaces and multiplayer environments for Blackbird Interactive’s third - person action game. Owning levels from blockout through implementation, iteration, and polish.
Gameplay AI Software Engineer for Blackbird Interactive developing original game in Unreal Engine 5. Collaborating on gameplay features and systems in a flexible remote work environment with Canadian candidates only.
Environment Artist developing convincing environment art for third person shooter using Unreal Engine 5. Collaborating with creative leads and other teams at Blackbird Interactive in Vancouver, Canada.
Senior Software Engineer developing gameplay and engine systems for original game in Unreal Engine 5. Collaborating with cross - functional teams to deliver a polished and fun gaming experience.
Lead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote - friendly environment.
Creative Director overseeing external projects within the External Development unit at Blackbird Interactive. Leading strategic partnerships and quality expectations for ports and co - development initiatives.
Senior Lighting Artist maintaining artistic consistency and cinematic atmosphere in game production. Collaborating with Art Leadership and mentoring intermediate artists in a remote - first studio.
Platform Engineer at Blackbird Interactive contributing to various ambitious projects on modern consoles. Responsibilities include optimizing code, memory systems, and collaborating with other teams.
Technical Animator at Blackbird Interactive creating animation pipelines and animations for gameplay. Collaborating with teams to ensure high - quality execution on game projects in a remote work setting.
UI/UX Designer adapting a large simulation game for new platforms at Blackbird Interactive. Collaborating with cross - functional teams to enhance user experience and interface design.
Senior Concept Artist creating assets for a large IP at Blackbird Interactive. Collaborating with creative teams to deliver high - quality designs in a sci - fi setting.
Character Artist role at Blackbird Interactive focusing on 3D modeling and asset implementation. Collaborate with team to refine artistic direction and create immersive game assets.
3D Environment Art Generalist creating high - quality assets for a sci - fi action game. Collaborating with artists, designers, and developers in a remote - first studio.
Environment Artist developing immersive content for a Third Person Action Shooter in a game studio. Working on environment and level art using Unreal Engine 5 with flexible arrangements.
Technical Artist at Blackbird Interactive creating compelling game content for a beloved franchise. Collaborating with designers, artists, and programmers to optimize game performance in a remote - first environment.
Animator developing character, creature, weapon, and prop animations for AAA sci - fi action title. Collaborating closely with art leadership and cross - discipline teams.
Senior Quality Assurance Analyst testing game software at Blackbird Interactive. Creating test plans and assessing issues relating to functionality and playability in game software.
Senior Software Engineer helping to evolve gameplay systems in a classic AAA real - time strategy title at Blackbird Interactive. Collaborating with cross - functional teams to implement features and improve workflows.
Art Director leading art vision and quality standards for a game studio's projects. Collaborating with production and mentoring artists in a remote - first environment to create world - class games.