Technical Artist at Blackbird Interactive creating compelling game content for a beloved franchise. Collaborating with designers, artists, and programmers to optimize game performance in a remote - first environment.

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.
BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
https://linktr.ee/BlackbirdInteractive.com
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Technical Artist at Blackbird Interactive creating compelling game content for a beloved franchise. Collaborating with designers, artists, and programmers to optimize game performance in a remote - first environment.
Animator developing character, creature, weapon, and prop animations for AAA sci - fi action title. Collaborating closely with art leadership and cross - discipline teams.
Senior Quality Assurance Analyst testing game software at Blackbird Interactive. Creating test plans and assessing issues relating to functionality and playability in game software.
Senior Software Engineer helping to evolve gameplay systems in a classic AAA real - time strategy title at Blackbird Interactive. Collaborating with cross - functional teams to implement features and improve workflows.
Art Director leading art vision and quality standards for a game studio's projects. Collaborating with production and mentoring artists in a remote - first environment to create world - class games.
Lead Producer overseeing third person tactical shooter project in Unreal Engine 5. Collaborating with internal and external teams to ensure successful game delivery.
Lead Software Engineer at Blackbird Interactive developing gameplay systems for a third person tactical shooter in Unreal Engine 5. Directing technical execution and collaboration across multiple teams in game development.
VFX Artist creating real - time visual effects for AAA Sci - fi action title at Blackbird Interactive. Collaborating with art leads and integrating VFX assets into gameplay.
Character Artist at Blackbird Interactive, developing detailed clothing and armor for AAA Sci - fi action titles. Collaborating with art leadership to create visually appealing assets that fit within the IP’s aesthetics.
3D Artist developing artwork for tactical Remaster at Blackbird Interactive. Collaborating with Art Leads and delivering high - caliber work for game development.
Technical Artist developing AAA Sci - fi action title under Art and Technical Directors. Working within a proprietary engine to extend rendering features and supporting content pipelines.
Senior Gameplay Software Engineer at Blackbird Interactive leading development of gameplay systems in Unreal Engine 5. Collaborating across disciplines in a creative environment in Vancouver, Canada.
Senior Gameplay Engineer at Blackbird Interactive developing player experience systems in Unreal Engine 5. Leading gameplay architecture and mentoring engineers within a creative - focused studio.
UI Artist developing a AAA Sci - fi action title for Blackbird Interactive. Collaborating with UI engineers and system designers to create and implement new UI features.

Lead Software Engineer at Blackbird Interactive porting AAA game engine to consoles. Oversee performance - critical platform systems and mentor team members.
Lead 3D Artist to train and guide artists for AAA Sci - fi action title. Work in a creative environment with flexible arrangements at Blackbird Interactive.
Concept Artist developing AAA Sci - fi action title at Blackbird Interactive. Collaborating with Art Director and crafting assets from unique weapons to immersive environments.
3D Artist creating artwork for tactical Remaster in a game studio. Contributing to a four - day work week and flexible work arrangements.
Technical UI/UX Designer adapting existing UI systems for simulation games at Blackbird Interactive. Collaboration with design, engineering, and production teams to ensure effective adaptation for new platforms.
Intermediate gameplay engineer at Blackbird Interactive focusing on DLC content for AAA universe. Collaborating closely with designers and artists in a remote - friendly environment.