Technical Artist specializing in look development for Blackbird Interactive's games. Collaborating with artists and engineers to define visual identity and maintain rendering workflows.
Responsibilities
Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
Develop and support real-time shaders, materials, and material workflows.
Support lighting workflows, including setup, iteration, and optimization for real-time environments.
Ensure visual consistency across assets, environments, and scenes through shared standards and tooling.
Collaborate with engineering to communicate artistic needs and technical constraints related to rendering and lighting.
Identify and resolve visual, rendering, or performance issues while maintaining artistic intent.
Create and maintain documentation for lookdev standards, shader usage, and lighting workflows.
Support artists with troubleshooting, iteration, and best practices for real-time rendering
Requirements
Strong understanding of real-time rendering principles and game art pipelines.
Experience developing or authoring shaders and materials for real-time engines.
Solid artistic eye for lighting, color, composition, and surface response.
Familiarity with physically based rendering (PBR) workflows.
Experience working with lighting systems, post-processing, and rendering features in real-time engines.
Some scripting or technical experience sufficient to prototype, debug, and support lookdev workflows,
Experience working with DCC tools such as Maya and common texturing tools.
Strong communication skills and a collaborative, artist-first mindset
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