Technical Artist specializing in look development for Blackbird Interactive's games. Collaborating with artists and engineers to define visual identity and maintain rendering workflows.
Responsibilities
Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
Develop and support real-time shaders, materials, and material workflows.
Support lighting workflows, including setup, iteration, and optimization for real-time environments.
Ensure visual consistency across assets, environments, and scenes through shared standards and tooling.
Collaborate with engineering to communicate artistic needs and technical constraints related to rendering and lighting.
Identify and resolve visual, rendering, or performance issues while maintaining artistic intent.
Create and maintain documentation for lookdev standards, shader usage, and lighting workflows.
Support artists with troubleshooting, iteration, and best practices for real-time rendering
Requirements
Strong understanding of real-time rendering principles and game art pipelines.
Experience developing or authoring shaders and materials for real-time engines.
Solid artistic eye for lighting, color, composition, and surface response.
Familiarity with physically based rendering (PBR) workflows.
Experience working with lighting systems, post-processing, and rendering features in real-time engines.
Some scripting or technical experience sufficient to prototype, debug, and support lookdev workflows,
Experience working with DCC tools such as Maya and common texturing tools.
Strong communication skills and a collaborative, artist-first mindset
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.