About the role

  • Technical Artist specializing in look development for Blackbird Interactive's games. Collaborating with artists and engineers to define visual identity and maintain rendering workflows.

Responsibilities

  • Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
  • Develop and support real-time shaders, materials, and material workflows.
  • Support lighting workflows, including setup, iteration, and optimization for real-time environments.
  • Ensure visual consistency across assets, environments, and scenes through shared standards and tooling.
  • Collaborate with engineering to communicate artistic needs and technical constraints related to rendering and lighting.
  • Identify and resolve visual, rendering, or performance issues while maintaining artistic intent.
  • Create and maintain documentation for lookdev standards, shader usage, and lighting workflows.
  • Support artists with troubleshooting, iteration, and best practices for real-time rendering

Requirements

  • Strong understanding of real-time rendering principles and game art pipelines.
  • Experience developing or authoring shaders and materials for real-time engines.
  • Solid artistic eye for lighting, color, composition, and surface response.
  • Familiarity with physically based rendering (PBR) workflows.
  • Experience working with lighting systems, post-processing, and rendering features in real-time engines.
  • Some scripting or technical experience sufficient to prototype, debug, and support lookdev workflows,
  • Experience working with DCC tools such as Maya and common texturing tools.
  • Strong communication skills and a collaborative, artist-first mindset

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$85,000 - CA$95,000 per year

Degree requirement

Bachelor's Degree

Location requirements

RemoteCanada

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