Lead 3D Artist for game studio delivering large IPs in a collaborative environment. Oversee art teams while creating 3D assets and guiding visual direction.
Responsibilities
Work closely with the Art Director and project leadership as well as the dev team to define and communicate direction for this IP.
Explore, revise and iterate on pipelines and gameplays quickly and efficiently.
Provide in-depth research and reference materials to help drive visual development.
Consistently deliver asset work of the highest caliber that can inspire the team.
Delegate and direct responsibilities where needed, and proactively seek out and present solutions to problems.
Work with technical artists to come up with the most optimal and effective solutions to visualizing the art direction.
Work with production to provide estimates and ensure timely delivery of deliverables.
Help establish best practices and help write documentation to further organize and align the team.
Requirements
4+ years of industry experienceExperience leading art teams, in a senior or lead capacity.
Expertise in Maya and Unreal Engine.
Ability to create 3D production assets and Substance materials (Painter and/or Designer).
Ability to work in a collaborative environment with different disciplines outside of art
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.