Technician artist role in AAA game development requiring Python scripting and basic rigging knowledge. Collaborating with teams to develop workflows and ensure asset quality.
Responsibilities
Technical Artist role requiring basic rigging knowledge and Python scripting.
Ability to write robust Maya/Mobu scripts/tools and take direct ownership of cross-disciplinary pipelines.
Must frequently interact with stakeholders, guiding conversations around rigging, shaders, and workflows.
Must be proactive in highlighting risks and proposing solutions at an early stage.
Must be able to thrive in a tool-focused environment where automation, reusability, and scalability are essential.
Effective communication is required: you must validate pipelines directly in-game without assistance.
Must be able to find the right balance between quality and scalability for all archetypes and when converting existing assets.
Maintain artistic direction and the quality of materials, shaders, and resources.
Create final materials for characters, environments, and effects; support existing material systems.
Develop efficient workflows and pipelines to support art and design teams.
Research and implement new techniques to improve asset quality and performance.
Collaborate closely with art, animation, design, and engineering teams to resolve pipeline and asset-related issues.
Propose automation tools and pipelines for iteration, optimization, and procedural workflows.
Debug and profile assets to ensure performance across all platforms.
Provide technical feedback, documentation, and mentor other artists.
Requirements
Strong portfolio showcasing AAA-quality work in engines (proprietary, Unreal, or Unity).
Excellent knowledge of standard industry DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
Proficiency in Python scripting (PyQt/PySide), with the ability to write clean, reusable, and maintainable code.
Comfortable creating new Maya/engine plugins, writing extensible pipelines, and converting legacy formats to modern formats.
Support automation in retargeting pipelines, material recalculation, tessellation, and mesh optimization.
Passionate about modern rendering techniques and procedural workflows; comfortable debugging shaders, handling legacy systems, and profiling runtime.
Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
Understanding of 3D mathematics, topology best practices, physically based rendering workflows, and optimization strategies.
Strong problem-solving and analytical skills.
Excellent communication, collaboration, and mentoring abilities.
More than 3 years of industry experience with at least one commercial title shipped.
Fluency in English is required due to regular interactions with stakeholders and partners outside Quebec.
Asset: Experience with Houdini, MotionBuilder, or other procedural tools.
Benefits
A benefits package 100% paid by PCF.
The insurance provider reimburses claims at 100% (up to $1,000 of services per year, with family or individual coverage options).
Comprehensive dental coverage, including dental care.
Employer RRSP contribution equal to 4% before tax deductions, 100% vested from day one.
One week of paid time off during the winter holidays.
20 days of paid vacation and 5 paid sick days.
Free virtual health and mental wellness care sessions included in the plan for members and their dependents.
Opportunities for personal development and the chance to work in a global environment.
The opportunity to work within a creative team with people who are passionate about what they do.
Character Design Lead guiding a team in producing 3D character designs for animation. Collaborating with Art Directors and ensuring quality in the visual direction.
3D Animator responsible for creating high - quality character animation for a premium feature film project. Collaborating closely with team to enhance scenes and meet production standards.
3D Animator creating character animations for Dead by Daylight game. Collaborating with teams to translate mocap data into believable character movements.
Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.
Senior VFX Artist creating visual effects that elevate gameplay experience for AAA video games. Collaborating with teams to ensure creative alignment and technical execution.
Junior 3D Modeling & Geomatics Specialist helping to transform spatial data into digital models for telecommunication projects. Collaborating with teams to support critical infrastructure initiatives.
Lead Animator at Image Engine overseeing animation quality and team collaboration in VFX production. Engaging in technical problem solving and facilitating artistic development within the animation team.
Senior Marketing Motion Designer at DECA Games creating visually compelling assets across all channels. Focusing on user acquisition and campaign optimization for a diverse gaming audience.
Senior Animator responsible for delivering high - quality animation with minimal direction at Image Engine. Mentoring junior artists and maintaining a positive work environment during production.
Animator creating animation supporting creative vision for CG animated projects at Mainframe Studios. Collaborating with the team to bring unique traits to life with expertise in Maya.