Technician artist role in AAA game development requiring Python scripting and basic rigging knowledge. Collaborating with teams to develop workflows and ensure asset quality.
Responsibilities
Technical Artist role requiring basic rigging knowledge and Python scripting.
Ability to write robust Maya/Mobu scripts/tools and take direct ownership of cross-disciplinary pipelines.
Must frequently interact with stakeholders, guiding conversations around rigging, shaders, and workflows.
Must be proactive in highlighting risks and proposing solutions at an early stage.
Must be able to thrive in a tool-focused environment where automation, reusability, and scalability are essential.
Effective communication is required: you must validate pipelines directly in-game without assistance.
Must be able to find the right balance between quality and scalability for all archetypes and when converting existing assets.
Maintain artistic direction and the quality of materials, shaders, and resources.
Create final materials for characters, environments, and effects; support existing material systems.
Develop efficient workflows and pipelines to support art and design teams.
Research and implement new techniques to improve asset quality and performance.
Collaborate closely with art, animation, design, and engineering teams to resolve pipeline and asset-related issues.
Propose automation tools and pipelines for iteration, optimization, and procedural workflows.
Debug and profile assets to ensure performance across all platforms.
Provide technical feedback, documentation, and mentor other artists.
Requirements
Strong portfolio showcasing AAA-quality work in engines (proprietary, Unreal, or Unity).
Excellent knowledge of standard industry DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
Proficiency in Python scripting (PyQt/PySide), with the ability to write clean, reusable, and maintainable code.
Comfortable creating new Maya/engine plugins, writing extensible pipelines, and converting legacy formats to modern formats.
Support automation in retargeting pipelines, material recalculation, tessellation, and mesh optimization.
Passionate about modern rendering techniques and procedural workflows; comfortable debugging shaders, handling legacy systems, and profiling runtime.
Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
Understanding of 3D mathematics, topology best practices, physically based rendering workflows, and optimization strategies.
Strong problem-solving and analytical skills.
Excellent communication, collaboration, and mentoring abilities.
More than 3 years of industry experience with at least one commercial title shipped.
Fluency in English is required due to regular interactions with stakeholders and partners outside Quebec.
Asset: Experience with Houdini, MotionBuilder, or other procedural tools.
Benefits
A benefits package 100% paid by PCF.
The insurance provider reimburses claims at 100% (up to $1,000 of services per year, with family or individual coverage options).
Comprehensive dental coverage, including dental care.
Employer RRSP contribution equal to 4% before tax deductions, 100% vested from day one.
One week of paid time off during the winter holidays.
20 days of paid vacation and 5 paid sick days.
Free virtual health and mental wellness care sessions included in the plan for members and their dependents.
Opportunities for personal development and the chance to work in a global environment.
The opportunity to work within a creative team with people who are passionate about what they do.
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.