Intermediate gameplay engineer at Blackbird Interactive focusing on DLC content for AAA universe. Collaborating closely with designers and artists in a remote-friendly environment.
Responsibilities
Help craft the core player experience in a proprietary engine
Build DLC content for an established AAA universe
Implement quest mechanics, gameplay systems, and progression features
Collaborate with designers, artists, and animators
Own work from prototype through shipping
Profile and optimize gameplay systems for performance and stability
Requirements
3+ years of professional experience using C++ with a strong focus on gameplay systems
Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field
Shipped at least one commercial game, DLC, or major post-launch update featuring gameplay contributions
Comfortable working in content-heavy codebases
Passionate about prototyping, polish, and tight player control and feedback loops
Comfortable with Perforce, Git, or similar version control systems
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