VP of Game Engineering leading engineering across mobile-first live service games. Managing Technical Directors and ensuring operational excellence for game delivery.
Responsibilities
Lead the engineering discipline across our mobile-first portfolio of free-to-play live service games.
Manage and mentor Technical Directors across our global studio, set and uphold engineering standards.
Drive operational excellence with rapid validation progress and iteration speed as key measures of success.
Align people, processes, and tools with our portfolio goals, while advocating for engineering at the highest levels of leadership.
Ensure seamless collaboration with central technology teams (Platform, Infrastructure, Data, QA).
Requirements
Proven track record as a VP or senior engineering leader within a games company, leading multi-team organizations delivering live or service-based titles.
Experience managing and developing Technical Directors, and building technical leadership capacity across distributed, multi-location teams.
Demonstrated ability to design organizations, optimize workflows, and integrate new technologies (including AI) to accelerate development.
Strong technical credibility with deep experience in Unity and games as a service, and a forward-looking perspective on multi-platform development.
Deep understanding of the game development lifecycle, including live operations and content update pipelines, and how engineering enables repeatable, high-quality delivery.
Skilled communicator able to inspire, align, and influence across disciplines, seniority levels, and cultures.
Passion for building healthy, high-performing teams grounded in accountability, craft excellence, and shared purpose.
Ability to lead with autonomy, clarity, and focus, aligning engineering execution tightly with business goals.
Expertise in agile practices and hypothesis-driven development, with the ability to foster a culture of learning and iteration.
Benefits
We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming.
Principal Gameplay Programmer developing and maintaining tools for game systems at People Can Fly. Working on AAA titles with a creative team using Unreal Engine.
Supervisor for Community Programs at the City of Toronto. Overseeing Supportive Housing and Homemakers and Nurses Services program operations with a focus on client care and staff management.
Gameplay Engineer specializing in C++ and Unreal Engine for remote game development. Collaborating with teams to implement and optimize gameplay systems across various projects.
Intermediate C++ Software Engineer joining SkyBox Labs, contributing to Minecraft universe development with gameplay systems. Collaborating in a hybrid team environment and driving feature improvements.
FPS Animator creating high - quality animations for weapon handling and combat sequences at NetEase Games. Collaborating with engineers to enhance gameplay within the gaming ecosystem.
Senior Gameplay Software Engineer developing compelling gameplay in UE5 at SkyBox Labs. Collaborating with teams to push innovative gameplay boundaries and solve complex challenges.
Senior Gameplay Animator driving gameplay mechanics and crafting expressive animations at Velan Studios. Collaborate with a dynamic team to create innovative gaming experiences.
Gameplay Programmer creating flexible systems for a multiplayer open - world project at Behaviour Interactive. Collaborating with designers and cross - functional teams to enhance gameplay.
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.