Gameplay programmer maintaining and developing online features for projects at Quantic Dream. Collaborating on design, implementation, and integration of online services.
Gameplay programmer maintaining and developing online features for projects at Quantic Dream. Collaborating on design, implementation, and integration of online services.
Develop gameplay functionality for online projects at Quantic Dream, focusing on services like monetization and matchmaking.
VP of Game Engineering leading engineering across mobile - first live service games. Managing Technical Directors and ensuring operational excellence for game delivery.
Gameplay Programmer at People Can Fly developing engaging game features for AAA titles. Collaborating with cross - functional teams and utilizing best practices in game development.
Unreal Engine 5 Programmer developing robust gameplay systems for AAA games at High Voltage. Collaborating with artists and designers to enhance gaming experiences.
Senior Unreal Programmer developing gameplay features for AAA games at High Voltage Software. Collaborating with designers and artists to enhance gameplay experiences and systems.
Gameplay Programmer developing gameplay features for AAA games at People Can Fly. Collaborating with designers and implementing high - quality code for exciting gameplay mechanics.
Senior Gameplay Programmer involved in developing game systems and collaborating with designers. Join a creative team at People Can Fly to innovate AAA game experiences.
Intermediate gameplay engineer at Blackbird Interactive focusing on DLC content for AAA universe. Collaborating closely with designers and artists in a remote - friendly environment.
Staff Unity Client Engineer at Fortis Games owning game features from design to live support. Collaborating with teams to deliver high - quality game client features and components.
Senior Gameplay Engineer enhancing gameplay mechanics for Project Sirius, a multiplayer RPG combining beloved aspects of The Witcher world. Collaborate in Unreal Engine 5 to build core systems for character abilities.
Intern developing systems for UI/Gameplay at Activision's Beenox studio. Collaborating with teams to create memorable gaming experiences.
Manager overseeing Community Health and Wellbeing programs and services in Toronto. Responsible for planning, development, evaluation, and team management within public health.
Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.
Game Development Intern at Voldex Games, contributing to game features and content across development stages. Opportunity to work in a collaborative remote - first game studio environment.
Principal Gameplay Engineer responsible for core gameplay systems in mobile multiplayer title. Collaborating on technical direction and ensuring engaging community - driven experiences.
Unreal Engine Gameplay Programmer leveraging Unreal Engine and C++ to develop robust gameplay systems for AAA games. Collaborating with artists, designers, and programmers to create engaging gameplay experiences.
Gameplay Programmer developing gameplay features and systems at Compulsion Games. Contributing to a close - knit creative team focused on unique storytelling in games.
The average salary for game engineers in Canada is $112,524 per year. This is based on 13 job openings.
| Experience | Number of roles analyzed | Average salary |
|---|---|---|
| Entry (Game Engineer) (0-1 yrs) | 0 | â |
| Junior Game Engineer (1-2 yrs) | 1 | $70,000 |
| Mid-level Game Engineer (2-4 yrs) | 4 | $77,894 |
| Senior Game Engineer (5-9 yrs) | 10 | $107,160 |
| Lead Game Engineer (10+ yrs) | 2 | $160,610 |
We analyzed 1 job listings and found it takes about 91 days for employers to close a job opening.
We reviewed 65 job postings and found the top skills employers ask for most often are: