VP of Game Engineering leading engineering across mobile - first live service games. Managing Technical Directors and ensuring operational excellence for game delivery.
Gameplay Programmer at People Can Fly developing engaging game features for AAA titles. Collaborating with cross - functional teams and utilizing best practices in game development.
Senior Unreal Programmer developing gameplay features for AAA games at High Voltage Software. Collaborating with designers and artists to enhance gameplay experiences and systems.
Unreal Engine 5 Programmer developing robust gameplay systems for AAA games at High Voltage. Collaborating with artists and designers to enhance gaming experiences.
Gameplay Programmer developing gameplay features for AAA games at People Can Fly. Collaborating with designers and implementing high - quality code for exciting gameplay mechanics.
Senior Gameplay Programmer involved in developing game systems and collaborating with designers. Join a creative team at People Can Fly to innovate AAA game experiences.
Intermediate gameplay engineer at Blackbird Interactive focusing on DLC content for AAA universe. Collaborating closely with designers and artists in a remote - friendly environment.
Staff Unity Client Engineer at Fortis Games owning game features from design to live support. Collaborating with teams to deliver high - quality game client features and components.
Senior Gameplay Engineer enhancing gameplay mechanics for Project Sirius, a multiplayer RPG combining beloved aspects of The Witcher world. Collaborate in Unreal Engine 5 to build core systems for character abilities.
Manager overseeing Community Health and Wellbeing programs and services in Toronto. Responsible for planning, development, evaluation, and team management within public health.