Principal Gameplay Engineer responsible for core gameplay systems in mobile multiplayer title. Collaborating on technical direction and ensuring engaging community-driven experiences.
Responsibilities
Design, implement, and maintain foundational gameplay systems that are scalable, extensible, and optimized for live operations.
Lead technical initiatives that drive improvements in developer velocity, game stability, and system architecture.
Act as the technical authority for gameplay systems—owning their long-term health, test strategy, and performance across the full game lifecycle.
Mentor and support engineers across disciplines and experience levels, providing architectural guidance and promoting best practices.
Drive the resolution of high-impact technical risks, cross-team dependencies, and live issues—often under ambiguous or time-sensitive conditions.
Collaborate with product and design leadership to align gameplay tech direction with player experience and business objectives.
Contribute to and influence the broader technical strategy of the engineering organization.
Evangelize reusability and system-level thinking by creating tools, libraries, or workflows that benefit multiple teams or projects.
Requirements
Expert-level knowledge of the Unity game engine and strong experience with mobile game development.
Demonstrated ability to architect complex gameplay systems and tools that are both intuitive and resilient to change.
Proven track record of solving deeply technical issues that span multiple systems or platforms, including in live environments.
Deep understanding of C# and performance-critical programming practices, with attention to data structures, memory management, and optimization.
Ability to make strategic technology choices that balance business goals, user experience, and engineering constraints.
Experience leading large-scale projects or initiatives that required coordination across multiple disciplines or teams.
Strong communication and leadership skills, with the ability to align stakeholders, mentor peers, and foster collaboration.
Experience guiding or developing test strategies for high-quality systems—strongly preferred.
Benefits
We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Unity Content Artist creating and implementing high - quality 2D game assets for profitable live games. Collaborating with design teams and leveraging AI tools to enhance production efficiency.
Unity Content Artist creating and implementing 2D assets for slot gameplay in a hybrid role at Big Viking Games. Supporting both slot - specific and general content in a fast - paced environment.
Senior Unity Developer working on a cross - platform poker game project with real - time multiplayer. Joining iLogos Game Studios to develop and optimize game systems and collaborate with teams.
Middle+ Unity Developer working on cross - platform poker game project with real - time multiplayer. Remotely develop gameplay features while collaborating with global teams.
Lead Unity Developer joining a cross - platform poker game project. Collaborating with the development team ensuring quality features and managing the project.
Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.