Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross-functional team in Montreal.
Responsibilities
Develop clear, maintainable, and well-documented code to support engaging gameplay features;
Debug and optimize code at both low and high levels to ensure optimal performance and quality;
Assess and communicate the potential impact of code changes to ensure smooth project progression;
Actively participate in code reviews and provide feedback to improve overall code quality;
Collaborate within a multidisciplinary team to design and implement key game features;
Rigorously test new features and propose improvements and adjustments.
Requirements
Minimum of 5 years of professional programming experience, with a strong generalist gameplay background;
Experience with the Unreal Engine is required;
Strong proficiency in C++ and Blueprints;
Proactive individual with a passion for solving complex technical challenges;
Adaptability and enthusiasm for working in a fast-paced, constantly evolving environment;
Excellent communication and interpersonal skills to collaborate effectively with diverse teams.
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