About the role

  • Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross-functional team in Montreal.

Responsibilities

  • Develop clear, maintainable, and well-documented code to support engaging gameplay features;
  • Debug and optimize code at both low and high levels to ensure optimal performance and quality;
  • Assess and communicate the potential impact of code changes to ensure smooth project progression;
  • Actively participate in code reviews and provide feedback to improve overall code quality;
  • Collaborate within a multidisciplinary team to design and implement key game features;
  • Rigorously test new features and propose improvements and adjustments.

Requirements

  • Minimum of 5 years of professional programming experience, with a strong generalist gameplay background;
  • Experience with the Unreal Engine is required;
  • Strong proficiency in C++ and Blueprints;
  • Proactive individual with a passion for solving complex technical challenges;
  • Adaptability and enthusiasm for working in a fast-paced, constantly evolving environment;
  • Excellent communication and interpersonal skills to collaborate effectively with diverse teams.

Benefits

  • Equal opportunity employer
  • Diversity and inclusion

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

HybridMontrealCanada

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