Gameplay Programmer developing gameplay features and systems at Compulsion Games. Contributing to a close-knit creative team focused on unique storytelling in games.
Responsibilities
Develop gameplay systems and ingredients
Active member of multidisciplinary feature teams
Communicate and work with various disciplines
Develop gameplay features and systems such as player interaction, character behaviours, game elements, AI or game progression
Work on proof of concepts for technical improvements, debugging, and polishing the developed features
Requirements
Experience working in Games
Experience with Unreal Engine is preferable
Mastery of at least one game engine
Skilled and confident programmer using C++
Excellent communication skills to collaborate effectively with a diverse group of artists, designers, and animators
High levels of autonomy and proactivity
A desire to learn and share expertise with others
Tangible experience in the games industry, preferably working with PC and/or Console Games
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