Compulsion Games

Currently Hiring

About the company

Hello! We are Compulsion Games, an independent video game developer based in Montreal, Canada.

Our office, previously located in Saint Henri, is now located in Westmount.

Our team is made up of passionate, excited people with varying levels of experience, ranging from very senior to very junior, but we all share a passion for video games and a desire to create amazing work.

We're now approximately 90 employees strong and are looking to expand with the right people.

We opened our doors in 2009, with a focus on creating new intellectual properties for PC and console using Unreal Engine.

Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013 and on Xbox One in May 2014.

Contrast tells the story of a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters-and we're damn proud of it, too.

We shipped our second project, We Happy Few, in August 2018.

We Happy Few is set in a retrofuturistic 1960s England, filled with paranoid citizens and dystopic euphoria.

2018 was also the same year we joined the Xbox family and are now officially a Microsoft studio!

Currently, we are working on our new IP, South of Midnight, a third person action-adventure game set in the American Deep South.

South of Midnight tells a dark modern folktale and is driven by a rich narrative, unique art direction, and thematic gameplay elements.

Open jobs

Browse and apply for open jobs at Compulsion Games.

5 jobs found

Senior Character Artist at Compulsion Games creating high - quality 3D characters that define visual identities. Collaborating with cross - disciplinary teams to bring game worlds to life.

Remote Role
3d Artist

Senior Engine Programmer at Compulsion Games, designing engine performance and collaborating on technical decisions. Contribute to impactful gameplay systems and enhance user experiences.

Hybrid Role
Montreal
Quebec
Software Engineer

Lead Gameplay Programmer at Compulsion Games collaborating with teams to develop engaging gameplay features. Mentoring a small team while maintaining a positive and inclusive work culture.

Hybrid Role
Montreal
Quebec
Game Engineer

Technical Artist at Compulsion Games supporting various art and technical activities. Building bridges between tools and the engine while mentoring art teams.

Hybrid Role
Montreal
Quebec
3d Artist

Gameplay Programmer developing gameplay features and systems at Compulsion Games. Contributing to a close - knit creative team focused on unique storytelling in games.

Hybrid Role
Montreal
Quebec
Game Engineer