Technical Artist at Blackbird Interactive, focusing on improving workflows and creating in-game content. Collaborating with artists and engineers to enhance the visual quality of games while adhering to technical constraints.
Responsibilities
Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems.
Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems.
Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality.
Collaborate with artists on animation, modeling, texturing, shaders, FX, and other real-time content disciplines.
Help identify visual or performance issues and devise high-quality solutions within technical constraints.
Contribute to the development and maintenance of art pipelines and production processes.
Generate clear, concise documentation for tools, workflows, and pipelines.
Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
Requirements
Strong understanding of real-time content development and game art pipelines.
Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine.
Experience supporting or developing production tools and workflows.
Some programming or scripting experience (eg. C++, C#, Python, or similar)
Understanding of asset management and version control practices.
Familiarity with animation rigs and game animation systems.
Experience working with DCC tools such as Maya.
Strong problem-solving skills, curiosity, and a collaborative mindset
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