About the role

  • Technical UI/UX Designer adapting existing UI systems for simulation games at Blackbird Interactive. Collaboration with design, engineering, and production teams to ensure effective adaptation for new platforms.

Responsibilities

  • Collaborate with design, engineering, and production to adapt existing UI systems for new platforms, resolutions, and input methods while preserving established gameplay workflows.
  • Design, adjust, and implement UI layouts that scale effectively across a wide range of screen sizes, aspect ratios, and viewing distances.
  • Work hands-on within the UI toolset to modify, extend, and debug UI screens, flows, and interactions to meet platform-specific requirements.
  • Partner closely with engineers to ensure UI performance, responsiveness, and technical stability across target platforms.
  • Identify UX friction introduced by platform changes (controller input, navigation paradigms, readability at distance) and propose practical, implementable solutions.
  • Maintain consistency with existing UI style, hierarchy, and interaction patterns while making necessary adjustments for usability and accessibility.
  • Test UI thoroughly in-game, diagnosing layout issues, navigation problems, and edge cases, and iterating to improve clarity and player experience.
  • Create and maintain clear documentation to communicate UI changes, constraints, and best practices to cross-disciplinary partners.

Requirements

  • At least 3 years of professional experience in UI/UX design for games, with a strong emphasis on implementation and technical problem-solving.
  • Hands-on experience working with Scaleform-based UI systems, including layout, data binding, animation, and debugging.
  • Experience supporting ports or platform transitions for complex, UI-heavy games.
  • Familiarity with controller-first UX patterns, focus management, and non-mouse navigation models.
  • Strong understanding of cross-platform UI challenges, particularly adapting PC-focused interfaces for console or other input-constrained environments.
  • Experience supporting UI across multiple resolutions and aspect ratios, with a focus on readability, hierarchy, and interaction clarity.
  • Ability to work independently within established systems, manage tasks, and iterate on feedback in a production environment.
  • Strong collaboration and communication skills, with experience working closely with engineers, designers, artists, and QA.

Benefits

  • flexible work arrangements
  • four-day work week

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$90,000 - CA$110,000 per year

Degree requirement

No Education Requirement

Location requirements

RemoteCanada

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