Lead Software Engineer, Platform and Console Systems – Proprietary C++ Engine

Posted 11 hours ago

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About the role

  • Lead Software Engineer at Blackbird Interactive porting AAA game engine to consoles. Oversee performance-critical platform systems and mentor team members.

Responsibilities

  • Lead the effort to port and harden a proprietary AAA game engine for current gen consoles
  • Own the platform and console roadmap for core engine-facing systems
  • Drive engine-level performance improvements focused on frame-time stability
  • Architect and optimize memory systems
  • Build and evolve I/O and streaming foundations
  • Improve CPU scheduling and concurrency
  • Lead platform integration and abstraction layers
  • Establish performance guardrails
  • Partner cross-discipline with gameplay, rendering, audio, content, and build teams
  • Mentor and raise the bar through design reviews

Requirements

  • 5+ years of professional game development or performance-critical systems experience
  • Expert-level modern C++ and systems debugging skills
  • Deep understanding of console constraints and performance fundamentals
  • Track record of shipping or supporting production console titles
  • Comfortable defining and enforcing budgets for CPU, memory, and I/O
  • Strong ownership mindset

Benefits

  • four-day work week
  • remote and hybrid work arrangements

Job type

Full Time

Experience level

Senior

Salary

CA$140,000 - CA$180,000 per year

Degree requirement

Bachelor's Degree

Location requirements

RemoteCanada

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