Resume Score

Check how well your resume matches this job before you apply.

Sign in to check score

About the role

  • Lead Environment Artist creating procedural, game-ready environments for Velan Studios’ unannounced fantasy action RPG. Guiding artists and collaborating across art, design, engineering, and outsourcing teams.

Responsibilities

  • Create game-ready environment assets using proprietary and commercial procedural systems and workflows.
  • Use custom engines to create project-specific workflows internally and with external vendors.
  • Populate and decorate environments using strong composition and layout skills.
  • Build high-definition, game-ready models, materials, and world geometry.
  • Create hard-surface models, terrain, and foliage.
  • Collaborate with the Art Director, Art Outsource Manager, and Producers to ensure accurate, timely work.
  • Work with Game Designers and Engineers to ensure high-quality, artistically aligned, and optimized assets across target platforms.
  • Generate aesthetic and technical feedback for the 3D outsource team.
  • Engage in R&D on new techniques for the production pipeline.
  • Work autonomously and remain organized throughout the project.
  • Receive feedback and modify work based on direction.
  • Champion best practices in interdisciplinary discussions regarding scope, planning, tools, features, and team updates.
  • Help hire, mentor, assess performance, and support career development of additional artists as needed.

Requirements

  • 8+ years of industry experience as an Environment Artist, 2+ years as a lead, or other relevant experience, creating realistic AAA environments.
  • Expert knowledge in creating procedurally generated assets for games using tools such as Unreal PCG, Houdini or Blender Geometry Nodes.
  • Expertise in asset creation and level layout.
  • Expert understanding of lighting, composition, color theory, and staging.
  • Expert 3D modeling skills with Maya or equivalent 3D modeling software.
  • Proficiency in Substance Designer and Substance Painter.
  • Experience working in custom engines, Unreal, Unity, or other AAA game development engines.
  • Strong communication and organizational skills, with the ability to train other artists on new techniques.
  • Self-directed, passionate, and creative approach to work.
  • Ability to give and receive feedback at all levels in a clear and concise manner.
  • Must work in a hybrid or onsite arrangement; hybrid is 3 days a week in studio.
  • Work location is Toronto, Ontario, Canada.

Benefits

  • Potential annual bonuses (not guaranteed)
  • Health insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • Retirement savings plan
  • Paid holidays
  • Flexible time-off benefits
  • Hybrid work arrangement (3 days a week in studio)

Job title

Job type

Full Time

Experience level

Senior

Salary

CA$85,000 - CA$120,000 per year

Degree requirement

No Education Requirement

Tech skills

UnityUnreal Engine

Location requirements

HybridTorontoCanada

Report this job

Found something wrong with the page? Please let us know by submitting a report below.