Intermediate Character Designer developing model sheets and character designs for Bardel Entertainment's animation projects. Collaborating closely with the Art Director and team for consistency and quality.
Responsibilities
Create model sheets and technical turnarounds and/or other technical design tasks.
If needed, conceptualize and create additional character designs that align with overall look, attitude, and style of the project.
Maintain creative continuity and consistency across all character designs.
Ensure preparation and presentation of all artwork deliverables are prepared for required meetings.
Interpret and adjust work based on notes from leads, supervisors, and directors.
Work on other design tasks as needed, from simple to moderately difficult.
Collaborate with leadership, production, and team members to solve problems and share insights.
Engage in dailies, rounds, and team discussions to contribute to creative and technical improvements.
Adhere to pipeline workflows and technical requirements for seamless integration into the production process.
For senior artists, actively mentor junior team members by providing constructive feedback, guidance, and support.
Maintain consistency in quality while meeting production needs.
Manage time effectively, working with production to stay on schedule.
Keep the team and production staff informed about progress, challenges, and solutions.
Requirements
Previous experience as a Character Designer or similar role in animation.
Excellent verbal and written communication skills to promote solutions, share knowledge, and incorporate feedback.
Familiarity with Maya, Blender, and ShotGrid is a plus.
A portfolio that demonstrates a diverse selection of character designs that highlight distinctive styles and nuanced personalities.
Strong understanding of anatomy with proficiency in various art styles.
Demonstrated proficiency in Photoshop.
Demonstrated ability to create character designs that translate effectively into 3D.
Strong sense of costume design and appeal.
Strong grasp of storytelling and character development through design.
UI Implementor designing and implementing game user interfaces for Smoking Gun Interactive. Collaborating with designers and engineers on dynamic art and animation.
Senior Concept Artist delivering high - end VFX concept art at Image Engine. Involved in task - based concept design across multiple shows and collaborating with VFX Supervisors.
2D Art Generalist creating various 2D assets for NFL Universe Football. Collaborating with teams to enhance player experience in a globally recognized gaming company.
Senior Concept Artist creating assets for a large IP at Blackbird Interactive. Collaborating with creative teams to deliver high - quality designs in a sci - fi setting.
Concept Artist role at VOLTA focusing on high - quality visual design for AAA projects. Collaborating with art directors to deliver creative solutions aligning with client expectations.
Storyboard Artist translating scripts into visual storyboard panels for CGI animations at Mainframe Studios. Engaging in collaboration and maintaining continuity in storytelling.
Contract Storyboard Artist for Mob Entertainment creating storyboards for animation and cinematic projects. Collaborating with directors to bring creative visions to life through visual storytelling.
Concept Artist leading creative vision and execution in a high - output digital fashion platform. Owning comprehensive drops from ideation to execution, achieving top quality weekly.