2D Concept Artist shaping characters, environments, and gameplay visuals for Ludia’s mobile game studio. Collaborating with art, design, and production teams in hybrid Montreal role.
Responsibilities
Create high-quality 2D concepts and illustrations for characters, environments, props, architecture, interactive elements, and gameplay scenes
Participate in visual research and exploration to define and evolve the art direction
Rapidly produce sketches, explorations, variations, and concepts
Develop clear, detailed concepts to guide artists and team members
Adapt approach to different art styles, intellectual properties, and franchises
Collaborate with the Lead Artist to ensure consistency and quality of the visual direction
Incorporate technical and production constraints from the design stage
Take part in brainstorming sessions, art reviews, critiques, and production meetings
Present and communicate ideas, references, and visual intentions to Art, Design, and Production teams
Identify artistic or production issues and propose solutions
Manage priorities and meet production deadlines
Contribute, as needed, to the creation of storyboards and other visual materials
Requirements
3+ years of professional experience in concept art, illustration, or a similar artistic role in the video game, entertainment, or related industry
Portfolio demonstrating strong concept art skills and visual exploration
Ability to develop characters, environments, props, and/or architectural elements
Excellent command of composition, perspective, forms, values, color, lighting, and anatomy
Ability to quickly explore multiple ideas and translate a direction or brief into clear, effective concepts
Ability to work across different art styles and adapt to an established visual direction
Proficiency with 2D tools relevant to concept art and digital illustration
Solid understanding of technical constraints and production realities in game development
Ability to present work, explain artistic choices, and incorporate feedback
Autonomy, initiative, and problem-solving skills
Experience working in an Agile environment and familiarity with production management or version control tools is an asset
Experience creating games for mobile, PC, or console is an asset
Curiosity about new technologies and emerging tools, including artificial intelligence, and an interest in their responsible use
Ability to effectively manage priorities in a dynamic production environment
Openness to feedback and ability to give and receive constructive critique
Be located in the province of Quebec and have the legal right to work in Canada
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