Principal Systems Programmer developing scalable C++ systems for Behaviour Interactive’s Dead by Daylight. Leading optimization, stability, cross-platform delivery, and technical direction for a live multiplayer game.
Responsibilities
Architect, develop, refactor, and optimize scalable C++ systems powering Dead by Daylight, including engine improvements, platform-specific implementations, and developer tools
Lead complex technical initiatives and profile, identify, and resolve performance, memory, and stability issues
Investigate, troubleshoot, and resolve bugs from ongoing feature development
Ensure features, improvements, and fixes are delivered consistently across PC and current and previous-generation consoles
Collaborate with Technical Directors and cross-disciplinary teams to align technical solutions with the project’s technical vision
Mentor programmers, promote programming best practices, and contribute to project-wide technical decisions
Requirements
15+ years of experience in game development
Proven track record designing and delivering high-quality, scalable systems for shipped AA/AAA titles
Expert-level proficiency in C++
Deep knowledge of software architecture, performance optimization, multithreading, memory management, and debugging
2+ years of recent experience with Unreal Engine
Comfort tackling varied technical challenges, leading complex initiatives, and driving programming excellence across multiple systems
Ability to mentor programmers, influence technical direction, and work effectively with cross-disciplinary teams
Multiplayer/live service game experience is a strong asset
Benefits
Équité des chances pour tout le monde
Environnement diversifié et créatif où chacun est célébré
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