Expert Technical Artist building BulletFarm’s AAA game art pipeline from scratch. Owning UE5 rendering, VFX, lighting, tools, standards, and vendor content integration.
Responsibilities
Own and maintain the end-to-end art pipeline from content creation through engine implementation
Establish technical art standards, workflows, documentation, and best practices for internal and external teams
Develop tools, automation systems, and workflows that improve artist productivity and content scalability
Partner with Engineering to solve technical challenges related to rendering, performance, asset management, and content integration
Collaborate with the Art Director to align artistic goals with technical constraints and production realities
Serve as the primary VFX resource during prototype and early production phases
Design, implement, and optimize real-time visual effects using Niagara
Create and maintain lighting setups supporting gameplay, atmosphere, mood, and storytelling objectives
Support material creation, shader implementation, and advanced Unreal Engine rendering workflows
Profile and optimize art content to meet performance targets across supported platforms
Coordinate with external vendors to ensure assets integrate properly into production pipelines and meet technical standards
Review incoming content and provide guidance on optimization, implementation, and technical quality
Requirements
7+ years of experience as a Lead Technical Artist, Principal Technical Artist, Expert Technical Artist, or equivalent on shipped AAA or AA titles
Deep expertise with Unreal Engine 5 content pipelines and technical art workflows
Strong proficiency with Niagara and real-time VFX creation
Experience creating and optimizing complex visual effects for gameplay and environmental applications
Strong understanding of lighting theory, atmospheric lighting, and real-time rendering workflows
Experience with modern rendering technologies, including Lumen and related UE5 systems
Expertise in materials, shaders, asset optimization, and performance profiling
Experience building tools and pipeline automation solutions
Proficiency with Python, Blueprint scripting, or similar pipeline development tools
Active engagement with AI-assisted tools in the technical art pipeline, including Substance AI, AI-driven VFX workflows, or pipeline automation tooling
Comfort with AI tooling
Strong communication skills and ability to collaborate across Art, Engineering, Design, and Production teams
Experience supporting external development partners and outsourced content pipelines
Experience working on horror, action, dark fantasy, or atmospheric titles preferred
Experience supporting large-scale external art organizations and vendor ecosystems preferred
Familiarity with console performance optimization workflows preferred
Experience creating procedural workflows and content generation pipelines preferred
Knowledge of asset streaming, memory management, and platform-specific optimization techniques preferred
Previous experience helping establish pipelines and standards for a new project or studio preferred
Benefits
Competitive base salary
Health, dental, and vision benefits
Medical, dental, and vision insurance
401(k)
Flexible paid time off
Remote-first work arrangement
Work from anywhere in the US or Canada
Direct influence over studio operations and game development
Broad technical ownership from day one
Work with cutting-edge UE5 technology
Reasonable accommodations during the application or interview process
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