Character Concept Artist creating photoreal character concept art for games. Visualizing characters with accurate anatomy, likeness, and cultural authenticity in a fully remote environment.
Responsibilities
Visualize human and creature characters in full photoreal style: anatomy, likeness, costume, gear, aging, damage, and material response to light
Produce turnarounds, expression sheets, lighting keys, and material swatches that are technically bulletproof for modelers and texture artists
Partner with the Art Director to establish silhouette language, color palettes, and cultural authenticity for multiple factions
Iterate rapidly in 2D to validate forms under real-world lighting
Requirements
4+ years in games, film, or VFX creating photoreal character concept art that has shipped
Portfolio demonstrating accurate facial likeness and emotional range
Deep knowledge of human & animal anatomy, proportion, and aging
Mastery of skin subsurface, fabric weave, metal reflectance, and weathering
Ability to match real-world camera lenses and lighting scenarios
Fluency in Photoshop
Excellent visual communication skills
Self-driven, critique-hungry, and able to thrive in a fully remote, timezone-distributed team
2D Concept Artist shaping characters, environments, and gameplay visuals for Ludia’s mobile game studio. Collaborating with art, design, and production teams in hybrid Montreal role.
UI Artist responsible for designing intuitive user interfaces for Colonist's online board games. Collaborating with developers and maintaining high visual quality across various game platforms.
Graphic Artist creating authentic apparel designs rooted in sport, street culture, and pop culture. Collaborating with creative teams to develop visual concepts for various products and campaigns.
Digital Matte Painter creating photorealistic environments for a stop - motion VFX project. Collaborating with artists to elevate narrative and visual style under tight deadlines.
Graphic Design Consultant creating visuals and preparing documents for Beneva, including marketing material and digital content. Collaborating on visual designs, image retouching, and document layout.
UI Implementor designing and implementing game user interfaces for Smoking Gun Interactive. Collaborating with designers and engineers on dynamic art and animation.
Senior Concept Artist delivering high - end VFX concept art at Image Engine. Involved in task - based concept design across multiple shows and collaborating with VFX Supervisors.
2D Art Generalist creating various 2D assets for NFL Universe Football. Collaborating with teams to enhance player experience in a globally recognized gaming company.
Senior Concept Artist creating assets for a large IP at Blackbird Interactive. Collaborating with creative teams to deliver high - quality designs in a sci - fi setting.