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About the role

  • Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.

Responsibilities

  • Focus on performance optimization, rendering, shaders, and asset efficiency for a mobile multiplayer shooter featuring Battle Royale mode on iOS and Android
  • Ensure stable performance and high visual quality across a wide range of mobile devices
  • Work closely with artists and engineers to bridge art and technology
  • Improve content pipelines and troubleshoot performance bottlenecks
  • Support the development team with technical and programming tasks
  • Identify and resolve performance bottlenecks in assets, shaders, and rendering
  • Optimize textures, models, animations, VFX, and other art assets for mobile devices
  • Profile CPU/GPU performance and implement optimization solutions
  • Develop tools and scripts to support efficient art pipelines
  • Collaborate with artists and developers on performance best practices
  • Provide technical guidance to the art team and maintain optimization guidelines
  • Assist the development team with UI/UX-related programming tasks

Requirements

  • +5 years of experience in the gaming industry
  • Proven experience as a Technical Artist, preferably in the gaming industry
  • Strong portfolio demonstrating performance optimization skills
  • Proficiency in Unity game engine
  • Experience with profiling tools like PIX, RenderDoc, or similar
  • Experience in C# and C++ programming
  • Experience with shader programming languages such as HLSL and GLSL
  • Experience with Shader Graph in Unity engine
  • Excellent analytical and problem-solving skills
  • Strong communication and teamwork skills
  • Experience optimizing games for a wide range of Android and iOS devices
  • Previous experience working on mobile shooters, multiplayer games, or Battle Royale projects is nice to have
  • Understanding of performance considerations specific to real-time multiplayer games is nice to have
  • Experience with GPU/CPU optimization, draw calls, batching, overdraw, memory usage, and mobile rendering constraints is nice to have
  • Experience optimizing VFX, shaders, animations, and 3D assets for mobile platforms is nice to have

Benefits

  • Work remotely from anywhere in the world
  • Flexible working hours
  • Opportunity for growth
  • Supportive atmosphere of trust and care
  • Respectful, inclusive work environment

Job title

Job type

Part Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

AndroidiOSUnityC++

Location requirements

RemoteWorldwide

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