Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.
Responsibilities
Focus on performance optimization, rendering, shaders, and asset efficiency for a mobile multiplayer shooter featuring Battle Royale mode on iOS and Android
Ensure stable performance and high visual quality across a wide range of mobile devices
Work closely with artists and engineers to bridge art and technology
Improve content pipelines and troubleshoot performance bottlenecks
Support the development team with technical and programming tasks
Identify and resolve performance bottlenecks in assets, shaders, and rendering
Optimize textures, models, animations, VFX, and other art assets for mobile devices
Profile CPU/GPU performance and implement optimization solutions
Develop tools and scripts to support efficient art pipelines
Collaborate with artists and developers on performance best practices
Provide technical guidance to the art team and maintain optimization guidelines
Assist the development team with UI/UX-related programming tasks
Requirements
+5 years of experience in the gaming industry
Proven experience as a Technical Artist, preferably in the gaming industry
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